chore: replace \*_TEXT with \*_DIALOG
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@@ -69,14 +69,14 @@ void func_80390630(Actor *this){
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if (func_80329530(this, 350)) {
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if (player_getTransformation() == TRANSFORM_4_WALRUS) {
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if (!levelSpecificFlags_get(LEVEL_FLAG_31_FP_UNKNOWN)) {
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if (gcdialog_showText(ASSET_C27_TEXT_UNKNOWN, 0x23, NULL, NULL, NULL, NULL)) {
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if (gcdialog_showText(ASSET_C27_DIALOG_UNKNOWN, 0x23, NULL, NULL, NULL, NULL)) {
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levelSpecificFlags_set(LEVEL_FLAG_31_FP_UNKNOWN, TRUE);
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}
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}
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}
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else {
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if (!levelSpecificFlags_get(LEVEL_FLAG_32_FP_UNKNOWN)) {
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if (gcdialog_showText(ASSET_C26_TEXT_UNKNOWN, 0x23, NULL, NULL, NULL, NULL)) {
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if (gcdialog_showText(ASSET_C26_DIALOG_UNKNOWN, 0x23, NULL, NULL, NULL, NULL)) {
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levelSpecificFlags_set(LEVEL_FLAG_32_FP_UNKNOWN, TRUE);
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}
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}
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