chore: replace \*_TEXT with \*_DIALOG

This commit is contained in:
Bl00D4NGEL
2024-10-15 20:14:46 +02:00
parent d1b41e109d
commit 916e83bf65
48 changed files with 390 additions and 390 deletions

View File

@@ -86,7 +86,7 @@ void func_80387828(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this = marker_getActor(caller);
if (text_id == 0xc00) {
gcdialog_showText(ASSET_C2B_TEXT_UNKNOWN, 0xf, NULL, this->marker, NULL, func_803877A8);
gcdialog_showText(ASSET_C2B_DIALOG_UNKNOWN, 0xf, NULL, this->marker, NULL, func_803877A8);
}
}
@@ -149,7 +149,7 @@ void func_8038794C(Actor *this){
if(!this->has_met_before && func_80329530(this, 0x1f4)){
if(!func_8028ECAC() || func_8028ECAC() == BSGROUP_8_TROT){
if (gcdialog_showText(ASSET_BFF_TEXT_UNKNOWN, 0x2a, this->position, NULL, NULL, NULL)) {
if (gcdialog_showText(ASSET_BFF_DIALOG_UNKNOWN, 0x2a, this->position, NULL, NULL, NULL)) {
for (i = 0; i < 5; i++) {
timedFunc_set_1(D_80391BEC[i], (GenFunction_1) func_8038787C, (s32) this->marker);
}