chore: replace \*_TEXT with \*_DIALOG
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@@ -86,7 +86,7 @@ void func_80387828(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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if (text_id == 0xc00) {
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gcdialog_showText(ASSET_C2B_TEXT_UNKNOWN, 0xf, NULL, this->marker, NULL, func_803877A8);
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gcdialog_showText(ASSET_C2B_DIALOG_UNKNOWN, 0xf, NULL, this->marker, NULL, func_803877A8);
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}
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}
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@@ -149,7 +149,7 @@ void func_8038794C(Actor *this){
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if(!this->has_met_before && func_80329530(this, 0x1f4)){
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if(!func_8028ECAC() || func_8028ECAC() == BSGROUP_8_TROT){
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if (gcdialog_showText(ASSET_BFF_TEXT_UNKNOWN, 0x2a, this->position, NULL, NULL, NULL)) {
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if (gcdialog_showText(ASSET_BFF_DIALOG_UNKNOWN, 0x2a, this->position, NULL, NULL, NULL)) {
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for (i = 0; i < 5; i++) {
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timedFunc_set_1(D_80391BEC[i], (GenFunction_1) func_8038787C, (s32) this->marker);
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}
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