Docuement FP/ma/snowbutton.c (based on XBox debug strings).
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@@ -54,7 +54,7 @@ void FP_func_80386BEC(Actor *this){
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actor_collisionOff(this);
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func_8025A6EC(COMUSIC_2B_DING_B, 28000);
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FUNC_8030E624(SFX_90_SWITCH_PRESS, 1.0f, 32000);
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fp_snowmanButtonGame_decRemaining();
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maSnowButton_decRemaining();
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particleEmitter_setRGB(pCtrl, D_80391B44);
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particleEmitter_setSprite(pCtrl, ASSET_700_SPRITE_DUST);
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particleEmitter_setPosition(pCtrl, plyr_pos);
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@@ -84,7 +84,7 @@ void FP_func_80386CF8(Actor *this){
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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if(this->state == 3){
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fp_snowmanButtonGame_decRemaining();
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maSnowButton_decRemaining();
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}
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}
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