rename mlMtx_apply_vec3f
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@@ -128,7 +128,7 @@ void CC_func_80387A40(Struct_CC_13C0_1* arg0, Struct68s* arg1, f32 arg2) {
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sp44[2] = 1.0f;
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mlMtxIdent();
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func_80252C08(NULL, sp2C, 1.0f, NULL);
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func_8025235C(sp44, sp44);
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mlMtx_apply_vec3f(sp44, sp44);
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player_getPosition(sp50);
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sp50[1] += 50.0f;
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sp50[0] -= sp38[0];
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