Fix fixed-point matrix type being used in floating-point matrix instances
This commit is contained in:
@@ -1,11 +1,10 @@
|
||||
#include <ultra64.h>
|
||||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
#include "ml/mtx.h"
|
||||
|
||||
extern void spriteRender_drawWithSegment(Gfx**, Vtx**, BKSprite *, s32, s32);
|
||||
extern void func_80252330(f32, f32, f32);
|
||||
extern void mlMtxRotatePYR(f32, f32, f32);
|
||||
extern void mlMtxApply(Mtx *);
|
||||
extern void func_80252330(f32, f32, f32);\
|
||||
extern void func_80349AD0(void);
|
||||
extern void func_8024C5A8(f32[3]);
|
||||
|
||||
|
Reference in New Issue
Block a user