Fix fixed-point matrix type being used in floating-point matrix instances

This commit is contained in:
Mr-Wiseguy
2024-09-13 17:56:28 -04:00
parent b77274c9ea
commit 8d918e3505
18 changed files with 236 additions and 204 deletions

View File

@@ -1,11 +1,10 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "ml/mtx.h"
extern void spriteRender_drawWithSegment(Gfx**, Vtx**, BKSprite *, s32, s32);
extern void func_80252330(f32, f32, f32);
extern void mlMtxRotatePYR(f32, f32, f32);
extern void mlMtxApply(Mtx *);
extern void func_80252330(f32, f32, f32);\
extern void func_80349AD0(void);
extern void func_8024C5A8(f32[3]);