Fix fixed-point matrix type being used in floating-point matrix instances
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@@ -1,10 +1,10 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "ml/mtx.h"
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extern void mlMtxRotatePYR(f32, f32, f32);
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extern void func_80252330(f32, f32, f32);
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extern void mlMtxApply(Mtx *);
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typedef struct {
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BKSprite *sprite_0;
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