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@@ -1964,8 +1964,11 @@ enum actor_e
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ACTOR_151_LOCKUP_SLOW = 0x151,
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ACTOR_152_LOCKUP_MEDIUM,
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ACTOR_153_LOCKUP_FAST,
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ACTOR_158_UNKNOWN = 0x158,
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ACTOR_154_UNKNOWN,
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ACTOR_155_UNKNOWN,
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ACTOR_156_UNKNOWN,
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ACTOR_157_UNKNOWN,
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ACTOR_158_UNKNOWN,
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ACTOR_15A_UNKNOWN = 0x15A,
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@@ -2133,6 +2136,9 @@ enum actor_e
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ACTOR_32B_UNKNOWN = 0x32B, //something with Tanktup
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ACTOR_32F_UNKNOWN = 0x32F,
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ACTOR_330_UNKNOWN,
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ACTOR_332_TWINKLY_BLUE = 0x332,
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ACTOR_333_TWINKLY_GREEN,
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ACTOR_334_TWINKLY_ORANGE,
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@@ -2222,7 +2228,8 @@ enum actor_e
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ACTOR_3C7_FF_PRIZE_GRUNTY_DOLL = 0x3C7,
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ACTOR_3C8_FF_PRIZE_TOOTY = 0x3C8,
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ACTOR_3CA_ROCK_TRAPPING_GRUNTY = 0x3CA
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ACTOR_3CA_ROCK_TRAPPING_GRUNTY = 0x3CA,
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ACTOR_3CB_UNKNOWN
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};
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enum bundle_e {
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@@ -450,8 +450,8 @@ void func_80352CF4(f32 *, f32 *, f32, f32);
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AnimCtrl *baanim_getAnimCtrlPtr(void);
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void player_setYPosition(f32);
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NodeProp *nodeprop_findByActorIdAndActorPosition(enum actor_e arg0, Actor *arg1);
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NodeProp *func_80304CAC(s32 arg0, f32 position[3]);
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NodeProp *nodeprop_findByActorIdAndActorPosition(enum actor_e actor_id, Actor *actor_ptr);
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NodeProp *nodeprop_findByActorIdAndPosition_f32(enum actor_e actor_id, f32 position[3]);
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Actor *actorArray_findClosestActorFromActorId(f32 position[3], enum actor_e actor_id, s32 arg2, f32 *min_distance_ptr);
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Actor *subaddie_getLinkedActor(Actor *);
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