Docuement FP/ma/snowy.c (based on XBox debug strings).
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@@ -187,7 +187,7 @@ void __chSnowman_deathCallback(ActorMarker *marker, ActorMarker *other_marker){
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__spawnQueue_add_1((GenFunction_1)__chSnowman_spawnHat, (s32)actor->marker);
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK)
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fp_sirslushgame_decRemaining();
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maSnowy_decRemaining();
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__chSnowman_spawnSnowballParticles(actor->position, 0xC);
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marker_despawn(actor->marker);
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}
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@@ -224,7 +224,7 @@ void chSnowman_update(Actor *this){
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func_8032BC18(this);
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
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local->unk0 = actorArray_findActorFromActorId(0x336)->marker;
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fp_sirslushgame_incTotal();
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maSnowy_incTotal();
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}
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}//L802E21D8
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
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