Merge branch 'mr-origin-80'
This commit is contained in:
@@ -89,7 +89,7 @@ void __chgrublinhood_die(ActorMarker* marker, s32 arg1) {
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__chgrublinhood_emitHat(pCtrl, actor, ASSET_52D_MODEL_GRUBLIN_HOOD_HAT);
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__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32,actor->position_x), reinterpret_cast(s32,actor->position_y), reinterpret_cast(s32,actor->position_z));
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actor_collisionOff(actor);
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actor->is_first_encounter = TRUE;
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actor->has_met_before = TRUE;
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}
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Actor *chgrublinhood_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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@@ -109,7 +109,7 @@ Actor *chgrublinhood_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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func_8033A45C(11, (local->season < AUTUMN) ? 0 : (local->season == AUTUMN) ? 1 : 2);
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func_8033A45C(12, (local->season == WINTER) ? 2 : 1);
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func_8033A45C(13, (local->season == WINTER) ? 1 : 0);
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func_8033A45C(14, (this->is_first_encounter)? FALSE : TRUE);
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func_8033A45C(14, (this->has_met_before)? FALSE : TRUE);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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@@ -37,7 +37,7 @@ void chVacationTextTrigger_update(Actor* this) {
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// Start dialog if player is within trigger
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if (__playerIsWithinTrigger(0, -107, 188) != 0) {
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func_80311480(0xDA9, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xDA9, 4, NULL, NULL, NULL, NULL);
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volatileFlag_set(VOLATILE_FLAG_13_HAS_TRIGGERED_MUMBO_VACATION_TEXT, 1);
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}
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}
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@@ -122,7 +122,7 @@ void CCW_func_80387A40(Actor *this) {
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player_getPosition(sp44);
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if (sp44[2] > -600.0f) {
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if (!local->unk4->unk3 || !jiggyscore_isCollected(local->unk4->unk3) ) {
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func_80311480(local->unk4->unk4, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(local->unk4->unk4, 4, NULL, NULL, NULL, NULL);
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mapSpecificFlags_set(local->unk4->unk2, TRUE);
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}
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}
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@@ -45,9 +45,9 @@ void func_803865F4(Actor *this, s32 next_state) {
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local->unkC = 0.0f;
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if (next_state == 2) {
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if (!volatileFlag_getAndSet(VOLATILE_FLAG_B5, 1)) {
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func_80311480(0xCE2, 4, NULL, this->marker, func_803865C4, NULL);
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gcdialog_showText(0xCE2, 4, NULL, this->marker, func_803865C4, NULL);
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} else {
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func_80311480(0xCE3, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xCE3, 4, NULL, NULL, NULL, NULL);
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func_803865F4(this, 3);
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return;
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}
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@@ -65,7 +65,7 @@ void func_803865F4(Actor *this, s32 next_state) {
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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volatileFlag_set(VOLATILE_FLAG_5_FF_MINIGAME_WON, 1);
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} else {
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func_80311480(0xCE4, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xCE4, 4, NULL, NULL, NULL, NULL);
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func_8025A58C(-1, 400);
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comusic_8025AB44(COMUSIC_4B_CCW_ZUBBA_FIGHT, 0, 400);
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func_8025AABC(COMUSIC_4B_CCW_ZUBBA_FIGHT);
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@@ -48,7 +48,7 @@ void CCW_func_8038868C(Actor *this, s32 next_state) {
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}
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if (next_state == 2) {
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if (local->unk0->unk4 != 0) {
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func_80311480(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
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}
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skeletalAnim_set(this->unk148, ASSET_FC_ANIM_GOBI_SPITTING, 0.2f, 3.0f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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@@ -73,7 +73,7 @@ void CCW_func_8038868C(Actor *this, s32 next_state) {
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}
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if (next_state == 5) {
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if (local->unk0->unk6 != 0) {
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func_80311480((s32) local->unk0->unk6, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText((s32) local->unk0->unk6, 4, NULL, NULL, NULL, NULL);
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}
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skeletalAnim_set(this->unk148, ASSET_FD_ANIM_GOBI2_GETTING_UP, 0.23f, 0.5f);
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timed_setStaticCameraToNode(0.0f, 3);
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@@ -137,7 +137,7 @@ void chGobiCCW_update(Actor *this) {
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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this->marker->actorFreeFunc = chGobiCCW_free;
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this->is_first_encounter = FALSE;
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this->has_met_before = FALSE;
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local->unk4 = skeletalAnim_new();
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local->spit_model = assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
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marker_setCollisionScripts(this->marker, 0, func_8038894C, 0);
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@@ -159,13 +159,13 @@ void chGobiCCW_update(Actor *this) {
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return;
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}
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if(this->state == 1){
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if (!this->is_first_encounter) {
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if (!this->has_met_before) {
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player_getPosition(sp48);
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if (ml_distance_vec3f(this->position, sp48) < 600.0f) {
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if (local->unk0->unk2 != 0) {
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func_80311480((s32) local->unk0->unk2, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText((s32) local->unk0->unk2, 4, NULL, NULL, NULL, NULL);
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}
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this->is_first_encounter = TRUE;
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this->has_met_before = TRUE;
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}
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}
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}
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@@ -153,14 +153,14 @@ void func_803897B8(Actor *this, s32 next_state) {
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skeletalAnim_set(this->unk148, local->unk0->unk14, 0.5f, 8.5f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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if (local->unk0->map_id == MAP_43_CCW_SPRING) {
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func_80311480(0xCD6, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xCD6, 4, NULL, NULL, NULL, NULL);
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skeletalAnim_setCallback_0(this->unk148, 0.65f, &func_80389798);
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}
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if (local->unk0->map_id == MAP_44_CCW_SUMMER) {
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func_80311480(0xCD9, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xCD9, 4, NULL, NULL, NULL, NULL);
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}
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if (local->unk0->map_id == MAP_45_CCW_AUTUMN) {
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func_80311480(0xCDB, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xCDB, 4, NULL, NULL, NULL, NULL);
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}
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local->unk8 = local->unk0->unk18;
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}
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@@ -214,7 +214,7 @@ void CCW_func_80389BFC(Actor *this) {
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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this->is_first_encounter = FALSE;
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this->has_met_before = FALSE;
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this->position[0] = -4900.0f;
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this->position[1] = 4619.0f;
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this->position[2] = 0.0f;
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@@ -253,12 +253,12 @@ void CCW_func_80389BFC(Actor *this) {
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}
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if (this->state == 1) {
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player_getPosition(sp4C);
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if( !this->is_first_encounter
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if( !this->has_met_before
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&& (local->unkC[2] >= 6500)
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&& (sp4C[2] < 6500.0f)
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&& (local->unk0->unk28 != 0)
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){
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this->is_first_encounter = TRUE;
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this->has_met_before = TRUE;
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func_80324E38(0.0f, 3);
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timed_setStaticCameraToNode(0.0f, local->unk0->unk24);
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func_80324DBC(0.0f, local->unk0->unk28, 6, NULL, this->marker, func_80389700, NULL);
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@@ -271,10 +271,10 @@ void CCW_func_80389BFC(Actor *this) {
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}
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if ((local->unk0->map_id != MAP_43_CCW_SPRING) && ((this->position[0] + 500.0f) < sp4C[0])) {
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func_8028F364(this->position, 1110.0f, 200.0f, ACTOR_2A2_CATERPILLAR, &this);
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if ((local->unk0->unkE != 0) && (carriedObj_getActorId() == ACTOR_2A2_CATERPILLAR) && (ml_distance_vec3f(this->position, sp4C) < 1010.0f) && (func_8028FC34() != 0)) {
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if ((local->unk0->unkE != 0) && (carriedObj_getActorId() == ACTOR_2A2_CATERPILLAR) && (ml_distance_vec3f(this->position, sp4C) < 1010.0f) && (player_throwCarriedObject() != 0)) {
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func_8028FA54(D_8038FDE0);
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if ((local->unk0->map_id == MAP_44_CCW_SUMMER) && (local->unk4 == 0)) {
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func_80311480(0xCD8, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xCD8, 4, NULL, NULL, NULL, NULL);
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}
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local->unk4++;
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if (local->unk4 < local->unk0->unk25) {
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@@ -153,7 +153,7 @@ void chcaterpillar_update(Actor *this){
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if(ml_distance_vec3f(this->position, sp74) < 50.0f){
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func_8028F030(ACTOR_2A2_CATERPILLAR);
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if(!volatileFlag_get(VOLATILE_FLAG_B2)){
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func_80311480(0xcc7, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(ASSET_CC7_TEXT_UNKNOWN, 4, NULL, NULL, NULL, NULL);
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volatileFlag_set(VOLATILE_FLAG_B2, TRUE);
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}
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FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 25000, this->position, 0x1f4, 0x9c4);
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@@ -44,7 +44,7 @@ void func_8038A950(Actor *this, s32 next_state) {
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skeletalAnim_set(this->unk148, 0x199, 0.0f, 6.5f);
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}
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if (next_state == 2) {
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func_80311480(0xCDC, 0xA, this->position, this->marker, func_8038A920, NULL);
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gcdialog_showText(0xCDC, 0xA, this->position, this->marker, func_8038A920, NULL);
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}
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if (next_state == 3) {
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skeletalAnim_set(this->unk148, 0x19A, 0.0f, 7.0f);
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@@ -28,7 +28,7 @@ Struct_CCW_4960_0 D_8038F254[] = {
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/* .code */
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void func_8038AD50(Actor *this, s32 next_state) {
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if (next_state == 2) {
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func_80311480(0xCDD, 0, NULL, NULL, NULL, NULL);
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gcdialog_showText(0xCDD, 0, NULL, NULL, NULL, NULL);
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if (this->state == 1) {
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mapSpecificFlags_set(6, 0);
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timed_setStaticCameraToNode(0.0f, 1);
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@@ -61,7 +61,7 @@ void func_8038B19C(Actor *this) {
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->is_first_encounter = FALSE;
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this->has_met_before = FALSE;
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func_8038B0F0(this, 1);
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}
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@@ -88,9 +88,9 @@ void func_8038B19C(Actor *this) {
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func_8038B0F0(this, 1);
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}
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}
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if (!this->is_first_encounter && func_803292E0(this)) {
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this->is_first_encounter = TRUE;
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func_80311480(0xCC8, 0, NULL, NULL, NULL, NULL);
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if (!this->has_met_before && func_803292E0(this)) {
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this->has_met_before = TRUE;
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gcdialog_showText(0xCC8, 0, NULL, NULL, NULL, NULL);
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}
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func_8028E668(this->position, 300.0f, -50.0f, 120.0f);
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}
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@@ -87,12 +87,12 @@ void func_8038B814(Actor *this, s32 next_state) {
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void func_8038B87C(Actor *this) {
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->is_first_encounter = FALSE;
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this->has_met_before = FALSE;
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func_8038B814(this, 1);
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}
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if (!this->is_first_encounter && func_803292E0(this)) {
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this->is_first_encounter = TRUE;
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func_80311480(0xCC9, 0, NULL, NULL, NULL, NULL);
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if (!this->has_met_before && func_803292E0(this)) {
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this->has_met_before = TRUE;
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gcdialog_showText(0xCC9, 0, NULL, NULL, NULL, NULL);
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}
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func_8028E668(this->position, 300.0f, -50.0f, 120.0f);
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}
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@@ -49,7 +49,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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func_80324E38(0.0f, 3);
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timed_setStaticCameraToNode(0.0f, 0xB);
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func_80311480(0xCCC, 0x20, this->position, NULL, NULL, NULL);
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gcdialog_showText(0xCCC, 0x20, this->position, NULL, NULL, NULL);
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}
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if (next_state == NABNUT_STATE_4_THANK_PLAYER) {
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@@ -121,7 +121,7 @@ void chnabnut_update(Actor *this) {
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D_8038F350[1] = this->position[1];
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D_8038F350[2] = this->position[2];
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if (this->state == 0) {
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this->is_first_encounter = FALSE;
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this->has_met_before = FALSE;
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local->returned_acorn_count = NULL;
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}
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chnabnut_setState(this, 1);
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@@ -133,23 +133,23 @@ void chnabnut_update(Actor *this) {
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if (this->state == NABNUT_STATE_1_SAD) {
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player_getPosition(sp30);
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if (!this->is_first_encounter && (ml_distance_vec3f(this->position, sp30) < 400.0f)) {
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this->is_first_encounter = TRUE;
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func_80311480(0xCCA, 0xE, this->position, NULL, NULL, NULL);
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if (!this->has_met_before && (ml_distance_vec3f(this->position, sp30) < 400.0f)) {
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this->has_met_before = TRUE;
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gcdialog_showText(0xCCA, 0xE, this->position, NULL, NULL, NULL);
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}
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if (item_getCount(ITEM_23_ACORNS) > 0) {
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func_80258A4C(this->position, this->yaw - 90.0f, sp30, &sp2C, &sp28, &sp24);
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this->yaw += sp24 * 10.0f;
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}
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if (this->is_first_encounter && !func_803114B0()) {
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if (this->has_met_before && !func_803114B0()) {
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func_8028F364(this->position, 500.0f, 200.0f, ACTOR_2A9_ACORN, &this);
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if ((carriedObj_getActorId() == ACTOR_2A9_ACORN) && (ml_distance_vec3f(this->position, sp30) < 300.0f) && func_8028FC34()) {
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if ((carriedObj_getActorId() == ACTOR_2A9_ACORN) && (ml_distance_vec3f(this->position, sp30) < 300.0f) && player_throwCarriedObject()) {
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||||
func_8028FA54(D_8038F350);
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||||
local->returned_acorn_count++;
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||||
if (local->returned_acorn_count == 6) {
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||||
chnabnut_setState(this, NABNUT_STATE_2_WAIT);
|
||||
} else if (item_getCount(ITEM_23_ACORNS) == 1) {
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||||
func_80311480(0xCCB, 0x20, this->position, NULL, NULL, NULL);
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||||
gcdialog_showText(0xCCB, 0x20, this->position, NULL, NULL, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -93,7 +93,7 @@ void func_8038C41C(Actor *this) {
|
||||
if (!this->volatile_initialized) {
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||||
this->marker->propPtr->unk8_3 = TRUE;
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||||
this->volatile_initialized = TRUE;
|
||||
this->is_first_encounter = FALSE;
|
||||
this->has_met_before = FALSE;
|
||||
return;
|
||||
}
|
||||
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||||
@@ -114,9 +114,9 @@ void func_8038C41C(Actor *this) {
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||||
|
||||
if ((this->marker->id == 0x1CB) && (this->state == 2)) {
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||||
player_getPosition(sp2C);
|
||||
if (!this->is_first_encounter && (ml_distance_vec3f(this->position, sp2C) < 400.0f)) {
|
||||
this->is_first_encounter = TRUE;
|
||||
func_80311480(0xCCD, 0, NULL, NULL, NULL, NULL);
|
||||
if (!this->has_met_before && (ml_distance_vec3f(this->position, sp2C) < 400.0f)) {
|
||||
this->has_met_before = TRUE;
|
||||
gcdialog_showText(0xCCD, 0, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -91,7 +91,7 @@ void func_8038CC4C(Actor *this) {
|
||||
if (!this->volatile_initialized) {
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
this->volatile_initialized = TRUE;
|
||||
this->is_first_encounter = FALSE;
|
||||
this->has_met_before = FALSE;
|
||||
local->unk0 = &D_8038F490[0];
|
||||
while(local->unk0->map_id != 0 && map_get() != local->unk0->map_id){
|
||||
local->unk0++;
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||||
@@ -113,12 +113,12 @@ void func_8038CC4C(Actor *this) {
|
||||
this->yaw += 30.0f * sp44;
|
||||
}
|
||||
}
|
||||
if (!this->is_first_encounter) {
|
||||
if (!this->has_met_before) {
|
||||
player_getPosition(sp38);
|
||||
if (ml_distance_vec3f(this->position, sp38) < 900.0f) {
|
||||
if (local->unk0->map_id != MAP_46_CCW_WINTER || func_8028F2FC()) {
|
||||
func_80311480(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
|
||||
this->is_first_encounter = TRUE;
|
||||
gcdialog_showText(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
|
||||
this->has_met_before = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -61,7 +61,7 @@ void func_8038CEB0(Actor *this, s32 next_state) {
|
||||
this->marker->propPtr->unk8_3 = FALSE;
|
||||
skeletalAnim_set(this->unk148, 0x1A7, 0.2f, 3.0f);
|
||||
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
|
||||
func_80311480(0xCD0, 0x24, NULL, NULL, NULL, NULL);
|
||||
gcdialog_showText(0xCD0, 0x24, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
if (next_state == 3) {
|
||||
skeletalAnim_set(this->unk148, 0x1A8, 0.2f, 0.5f);
|
||||
@@ -82,7 +82,7 @@ void func_8038CFB4(Actor *this) {
|
||||
if (!this->volatile_initialized) {
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
this->volatile_initialized = TRUE;
|
||||
this->is_first_encounter = FALSE;
|
||||
this->has_met_before = FALSE;
|
||||
func_8038CEB0(this, 1);
|
||||
if (jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY) != 0) {
|
||||
levelSpecificFlags_set(0x25, 1);
|
||||
@@ -114,11 +114,11 @@ void func_8038CFB4(Actor *this) {
|
||||
}
|
||||
|
||||
if (this->state == 1) {
|
||||
if (!this->is_first_encounter) {
|
||||
if (!this->has_met_before) {
|
||||
player_getPosition(sp60);
|
||||
if (ml_distance_vec3f(this->position, sp60) < 900.0f) {
|
||||
func_80311480(0xCCF, 4, NULL, NULL, NULL, NULL);
|
||||
this->is_first_encounter = TRUE;
|
||||
gcdialog_showText(0xCCF, 4, NULL, NULL, NULL, NULL);
|
||||
this->has_met_before = TRUE;
|
||||
}
|
||||
}
|
||||
if (levelSpecificFlags_get(0x25) != 0) {
|
||||
|
@@ -53,7 +53,7 @@ void func_8038D368(Actor *this) {
|
||||
if (!this->volatile_initialized) {
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
this->volatile_initialized = TRUE;
|
||||
this->is_first_encounter = FALSE;
|
||||
this->has_met_before = FALSE;
|
||||
local->unk0 = D_8038F600;
|
||||
while (local->unk0->map != 0 && map_get() != local->unk0->map) {
|
||||
local->unk0++;
|
||||
@@ -66,17 +66,17 @@ void func_8038D368(Actor *this) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(!this->is_first_encounter){
|
||||
if(!this->has_met_before){
|
||||
player_getPosition(plyr_pos);
|
||||
if (ml_distance_vec3f(this->position, plyr_pos) < 600.0f) {
|
||||
if (!jiggyscore_isCollected(JIGGY_4B_CCW_GNAWTY)) {
|
||||
func_80311480(local->unk0->unk2, 4, NULL, NULL, NULL, NULL);
|
||||
gcdialog_showText(local->unk0->unk2, 4, NULL, NULL, NULL, NULL);
|
||||
} else {
|
||||
if (local->unk0->unk4) {
|
||||
func_80311480(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
|
||||
gcdialog_showText(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
}
|
||||
this->is_first_encounter = TRUE;
|
||||
this->has_met_before = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user