Docuement FP/ma/slalom.c (based on XBox debug strings).
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@@ -31,7 +31,7 @@ ActorInfo D_80392628 = { MARKER_20C_WOZZAS_JIGGY, ACTOR_1F4_WOZZAS_JIGGY, ASSET_
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/* .code */
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Actor *func_8038FF00(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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if(func_8038BFA0()) return this;
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if(maSlalom_isActive()) return this;
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return actor_draw(marker, gfx, mtx, vtx);
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}
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@@ -42,7 +42,7 @@ void func_8038FF54(Actor *this){
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f32 sp40[3];
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ParticleEmitter *sp3C;
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if( func_8038BFA0() ) return;
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if( maSlalom_isActive() ) return;
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if( !subaddie_playerIsWithinSphere(this, 4500) ) return;
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this->marker->propPtr->unk8_3 = FALSE;
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