Docuement FP/ma/slalom.c (based on XBox debug strings).
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@@ -41,7 +41,7 @@ f32 D_803925AC[3] = {-4026.0f, 800.0f, -4097.0f};
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/* .code */
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Actor *func_8038F210(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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if(func_8038BFA0() || this->unk38_31)
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if(maSlalom_isActive() || this->unk38_31)
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return this;
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return actor_draw(marker, gfx, mtx, vtx);
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@@ -209,7 +209,7 @@ void FP_func_8038F7AC(Actor *this){
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}
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}//L8038F910
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if(func_8038BFA0() || this->unk38_31 || !subaddie_playerIsWithinSphere(this, 3000)){
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if(maSlalom_isActive() || this->unk38_31 || !subaddie_playerIsWithinSphere(this, 3000)){
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actor_collisionOff(this);
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return;
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}
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