PAL: sync core2/code_7060 & resolve file compiler warnings
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@@ -111,7 +111,7 @@ void func_8038771C(Actor *this){
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void func_80387774(Actor **this_ptr){
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ActorLocal_Blubber *local = (ActorLocal_Blubber *)&(*this_ptr)->local;
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func_8028F364(local->throw_target_position, local->throw_target_radius, 100.0f, ACTOR_2A_GOLD_BULLION, this_ptr);
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player_setCarryObjectPoseInCylinder(local->throw_target_position, local->throw_target_radius, 100.0f, ACTOR_2A_GOLD_BULLION, this_ptr);
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if( func_80329530(*this_ptr, 200)
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&& bacarry_get_markerId() == MARKER_37_GOLD_BULLION
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&& player_throwCarriedObject()
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