core2/code_B5E00.c progress
This commit is contained in:
@@ -1,4 +1,4 @@
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# banjo (88.9275%)
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# banjo (88.9659%)
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<img src="./progress/progress_total.svg">
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@@ -17,7 +17,7 @@
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<text x="22.0" y="14">core2</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">87.7140%</text>
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<text x="77.5" y="14">87.7140%</text>
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">87.7809%</text>
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<text x="77.5" y="14">87.7809%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -9,7 +9,7 @@
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</mask>
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<g mask="url(#anybadge_1)">
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<path fill="#555" d="M0 0h150v20H0z"/>
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<path fill="#32e000" d="M150 0h67v20H150z"/>
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<path fill="#31e000" d="M150 0h67v20H150z"/>
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<path fill="url(#b)" d="M0 0h217v20H0z"/>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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@@ -17,7 +17,7 @@
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<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">88.9275%</text>
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<text x="183.5" y="14">88.9275%</text>
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">88.9659%</text>
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<text x="183.5" y="14">88.9659%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -112,28 +112,31 @@ enum asset_e func_802F49C0(void){
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// this function reassigns the referenced font mask pixel
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// using the texture @ pixel (x,y)
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_6DA30/func_802F4A24.s")
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/*void func_802F4A24(BKSpriteTextureBlock *arg0, u32 *arg1, s32 arg2, s32 arg3) {
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s32 temp_lo;
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s32 temp_t0;
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u32 red;
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u32 blue;
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u32 green;
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u32 alpha;
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s32 _x = MIN(MAX(0, arg2), arg0->w - 1);
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s32 _y = MIN(MAX(0, arg3), arg0->h - 1);
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void func_802F4A24(BKSpriteTextureBlock *texture, u32 *font, s32 x, s32 y) {
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u16 *var_v0;
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s32 r5;
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s32 g5;
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s32 b5;
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s32 a8;
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s32 i8;
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x = MIN(MAX(0, x), texture->w - 1);
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y = MIN(MAX(0, y), texture->h - 1);
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temp_t0 = ((u16 *) (arg0 + 1))[_x + _y * arg0->w];
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var_v0 = ((u16*)(texture + 1)) + x + y * texture->w;
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if(temp_t0);
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blue = ((temp_t0 >> 1) & ((1<< 5) - 1));
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green = ((temp_t0 >> 6) & ((1<< 5) - 1));
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red = ((temp_t0 >> 11) & ((1<< 5) - 1));
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temp_lo = (s32) ((*arg1 >> 11) & 0xFF) / 0x1F;
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r5 = ((*var_v0 >> 11) & 0x1F);
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g5 = ((*var_v0 >> 6) & 0x1F);
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b5 = ((*var_v0 >> 1) & 0x1F);
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a8 = (*font >> 0) & 0xff;
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i8 = (*font >> 8) & 0xff;
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*arg1 = (( ((red * temp_lo) << 0x18) | ((green * temp_lo) << 0x10)) | ((blue * temp_lo) << 8)) | (*arg1 & 0xff);
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}//*/
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r5*=(i8/ 0x1F);
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g5*=(i8/ 0x1F);
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b5*=(i8/ 0x1F);
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*font = (r5 << 0x18) | (g5 << 0x10) | (b5 << 8) | (a8 << 0);
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}
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//this function applies the texture to the font alpha mask.
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void func_802F4B58(BKSpriteTextureBlock *alphaMask, BKSpriteTextureBlock *texture){
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@@ -237,7 +237,6 @@ void func_80333D48(BKVertexList *arg0, f32 position[3], f32 rotation[3], f32 sca
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f32 sp68[3];
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Struct_core2_AC520_0 *struct_ptr;
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f32 temp_f0;
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s8* tmp;
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func_803334B0(position, rotation, scale, arg4, func_802EC920(arg0));
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if (D_80383570.unk44 == (&D_80383570.unk4[0])) {
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@@ -246,7 +245,7 @@ void func_80333D48(BKVertexList *arg0, f32 position[3], f32 rotation[3], f32 sca
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}
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ref_ptr = vtxList_getVertices(arg5);
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func_802EC8FC(arg0, &i_ptr, &end_ptr);
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for(; i_ptr < end_ptr; i_ptr++, ref_ptr++){
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for(i_ptr = i_ptr; i_ptr < end_ptr; i_ptr++, ref_ptr++){
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sp68[0] = sp68[1] = sp68[2] = 0.0f;
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sp74[0] = ref_ptr->v.ob[0];\
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@@ -275,4 +274,4 @@ void func_80333D48(BKVertexList *arg0, f32 position[3], f32 rotation[3], f32 sca
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i_ptr->v.cn[2] = (s8)((ref_ptr->v.cn[2]*sp68[2])/256.0);
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}
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}
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#endif;
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#endif
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@@ -66,45 +66,42 @@ void func_8033CE40(void) {
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}
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#endif
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#ifndef NONMATCHING
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_B5E00/func_8033CFD4.s")
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#else
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int func_8033CFD4(s32 gamenum){
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s32 prev = D_80383F00[gamenum];
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s32 next = D_80383F04;
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u32 i;
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s32 func_8033CFD4(s32 gamenum){
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s32 next;
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s32 var_s3;
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u32 i = 3;
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s32 tmp_s1;
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SaveData *tmp_s2;
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SaveData *var_a1;
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D_80383F00[gamenum] = next;
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bcopy(&D_80383D20[D_80383F00[prev]], &D_80383D20[next], 0x78);
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tmp_s2 = &D_80383D20[D_80383F04];
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tmp_s2->unk1 = gamenum + 1;
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savedata_update_crc(tmp_s2, 0x78);
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for(i = 3; i > 0; i--){//L8033D070
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tmp_s1 = func_8033CC98(next, tmp_s2);
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var_s3 = D_80383F04;
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next = D_80383F00[gamenum];
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D_80383F00[gamenum] = D_80383F04;
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bcopy(&D_80383D20[next], &D_80383D20[var_s3], 0x78);
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var_a1 = D_80383D20 + var_s3;
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var_a1->unk1 = gamenum + 1;
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savedata_update_crc(var_a1, sizeof(SaveData));
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for(tmp_s1 = 1; tmp_s1 && i > 0; i--){//L8033D070
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tmp_s1 = func_8033CC98(var_s3, var_a1);
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if(!tmp_s1){
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func_8033CE14(gamenum);
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}
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if(!tmp_s1)
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break;
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}
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if(!tmp_s1){
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for(i = 3; i > 0; i--){//L8033D070
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tmp_s1 = func_8033CCD0(prev);
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tmp_s1 = func_8033CCD0(next);
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if(!tmp_s1)
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break;
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}
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}
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if(tmp_s1){
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D_80383F00[gamenum] = prev;
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D_80383F00[gamenum] = next;
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}
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else{
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D_80383F04 = prev;
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D_80383F04 = next;
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}
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return tmp_s1;
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}
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#endif
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void func_8033D0FC(s32 gamenum){
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s32 filenum = D_80383F00[gamenum];
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@@ -291,7 +291,7 @@ f32 func_803603AC(Actor *this, s32 arg1, u8 arg2){
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sp2C[2] = (this->position[2] - sp20[2]);
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den =(sp2C[0]*sp2C[0] + sp2C[2]*sp2C[2]);
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if(den);
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// if(den);
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num = (sp2C[1] - arg1);
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if(num == 0.0 || den == 0.0)
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return 0.0f;
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@@ -84,7 +84,7 @@ segments:
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- [0x13900, c, code_13900] #DONE
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- [0x13A00, c, code_13A00] #DONE
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- [0x13FC0, c, code_13FC0] #DONE
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- [0x13FC0, c, code_14420] #DONE
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- [0x14420, c, code_14420] #DONE
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- [0x15F20, c, code_15F20] #DONE
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- [0x16010, c, code_16010] #DONE
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- [0x16C60, c, code_16C60] #DONE
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