refac: make lockup functions static where applicable
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@@ -9,8 +9,8 @@ typedef struct {
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s32 open_ticks_counter;
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} ActorLocal_Lockup;
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Actor *chLockup_drawFunc(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void chLock_updateFunc(Actor *this);
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static Actor *__chLockup_drawFunc(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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static void __chLockup_updateFunc(Actor *this);
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enum ch_lockup_states_e {
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CH_LOCKUP_STATE_CLOSED = 1, // L803896F0
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@@ -22,7 +22,7 @@ enum ch_lockup_states_e {
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/* .data */
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ActorAnimationInfo gChLockupAnimations[6] ={
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{0, 0.0f},
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{NULL, NULL},
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{ASSET_BC_ANIM_LOCKUP, 8000000.0f},
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{ASSET_BC_ANIM_LOCKUP, 4.0f},
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{ASSET_BC_ANIM_LOCKUP, 8000000.0f},
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@@ -33,50 +33,50 @@ ActorAnimationInfo gChLockupAnimations[6] ={
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ActorInfo gChLockupSlow = {
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MARKER_A4_LOCKUP_SLOW, ACTOR_151_LOCKUP_SLOW, ASSET_3D4_MODEL_LOCKUP,
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1, gChLockupAnimations,
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chLock_updateFunc, func_80326224, chLockup_drawFunc,
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__chLockup_updateFunc, func_80326224, __chLockup_drawFunc,
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2500, 0x366, 0.0f, 0
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};
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ActorInfo gChLockupMedium = {
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MARKER_F6_LOCKUP_MEDIUM, ACTOR_152_LOCKUP_MEDIUM, ASSET_3D4_MODEL_LOCKUP,
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1, gChLockupAnimations,
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chLock_updateFunc, func_80326224, chLockup_drawFunc,
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__chLockup_updateFunc, func_80326224, __chLockup_drawFunc,
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2500, 0x366, 0.0f, 0
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};
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ActorInfo gChLockupFast = {
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MARKER_F7_LOCKUP_FAST, ACTOR_153_LOCKUP_FAST, ASSET_3D4_MODEL_LOCKUP,
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1, gChLockupAnimations,
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chLock_updateFunc, func_80326224, chLockup_drawFunc,
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__chLockup_updateFunc, func_80326224, __chLockup_drawFunc,
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2500, 0x366, 0.0f, 0
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};
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s32 CH_LOCKUP_CLOSE_COLOR[4] = {120, 120, 120, 120};
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s32 CH_LOCKUP_CLOSE_VELOCITY[3] = {0,0,0};
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static s32 sLockupCloseColor[4] = {120, 120, 120, 120};
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static s32 sLockupCloseVelocity[3] = {0,0,0};
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/* .code */
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Actor *chLockup_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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static Actor *__chLockup_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor * actor = marker_getActor(marker);
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func_8033A45C(3, actor->unk38_31);
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func_8033A45C(4, actor->unk38_31);
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actor_draw(marker, gfx, mtx, vtx);
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}
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void chLockup_close(Actor *this){
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static void __chLockup_close(Actor *this){
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subaddie_set_state_with_direction(this, CH_LOCKUP_STATE_CLOSED, 0.2f, 1);
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this->marker->collidable = FALSE;
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this->unk38_31 = 0;
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FUNC_8030E8B4(SFX_6C_LOCKUP_CLOSING, 1.0f, 32000, this->position, 1250, 2500);
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}
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void chLockup_open(Actor *this){
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static void __chLockup_open(Actor *this){
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func_80389468();
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subaddie_set_state_with_direction(this, CH_LOCKUP_STATE_OPENING, 0.2f, 1);
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this->unk38_31 = 1;
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FUNC_8030E8B4(SFX_6B_LOCKUP_OPENING, 1.0f, 32000, this->position, 1250, 2500);
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}
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void chLock_updateFunc(Actor *this){
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static void __chLockup_updateFunc(Actor *this){
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ActorLocal_Lockup *local = (ActorLocal_Lockup *)&this->local;
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s32 tmp_v1;
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int i;
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@@ -115,7 +115,7 @@ void chLock_updateFunc(Actor *this){
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if(!(local->closed_ticks_counter < tmp_v1)){
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local->closed_ticks_counter = 0;
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chLockup_open(this);
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__chLockup_open(this);
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}
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break;
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@@ -148,10 +148,10 @@ void chLock_updateFunc(Actor *this){
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case CH_LOCKUP_STATE_CLOSING:
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case CH_LOCKUP_STATE_CLOSING2:
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if(this->marker->unk14_21 && actor_animationIsAt(this, 0.99f)){
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chLockup_close(this);
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__chLockup_close(this);
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for(i = 5; i < 0xe; i++){
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func_8034A174(this->marker->unk44, i, this->unk1C);
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func_802EE6CC(this->unk1C, CH_LOCKUP_CLOSE_VELOCITY, CH_LOCKUP_CLOSE_COLOR, 1, 0.4f, 50.0f, 0xb4, 0xa0, 0);
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func_802EE6CC(this->unk1C, sLockupCloseVelocity, sLockupCloseColor, 1, 0.4f, 50.0f, 0xb4, 0xa0, 0);
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}
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}
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break;
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