refac: make lockup functions static where applicable

This commit is contained in:
Bl00D4NGEL
2024-10-04 17:56:48 +02:00
parent 3ef65d7f0e
commit 87942a08b0

View File

@@ -9,8 +9,8 @@ typedef struct {
s32 open_ticks_counter;
} ActorLocal_Lockup;
Actor *chLockup_drawFunc(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void chLock_updateFunc(Actor *this);
static Actor *__chLockup_drawFunc(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx);
static void __chLockup_updateFunc(Actor *this);
enum ch_lockup_states_e {
CH_LOCKUP_STATE_CLOSED = 1, // L803896F0
@@ -22,7 +22,7 @@ enum ch_lockup_states_e {
/* .data */
ActorAnimationInfo gChLockupAnimations[6] ={
{0, 0.0f},
{NULL, NULL},
{ASSET_BC_ANIM_LOCKUP, 8000000.0f},
{ASSET_BC_ANIM_LOCKUP, 4.0f},
{ASSET_BC_ANIM_LOCKUP, 8000000.0f},
@@ -33,50 +33,50 @@ ActorAnimationInfo gChLockupAnimations[6] ={
ActorInfo gChLockupSlow = {
MARKER_A4_LOCKUP_SLOW, ACTOR_151_LOCKUP_SLOW, ASSET_3D4_MODEL_LOCKUP,
1, gChLockupAnimations,
chLock_updateFunc, func_80326224, chLockup_drawFunc,
__chLockup_updateFunc, func_80326224, __chLockup_drawFunc,
2500, 0x366, 0.0f, 0
};
ActorInfo gChLockupMedium = {
MARKER_F6_LOCKUP_MEDIUM, ACTOR_152_LOCKUP_MEDIUM, ASSET_3D4_MODEL_LOCKUP,
1, gChLockupAnimations,
chLock_updateFunc, func_80326224, chLockup_drawFunc,
__chLockup_updateFunc, func_80326224, __chLockup_drawFunc,
2500, 0x366, 0.0f, 0
};
ActorInfo gChLockupFast = {
MARKER_F7_LOCKUP_FAST, ACTOR_153_LOCKUP_FAST, ASSET_3D4_MODEL_LOCKUP,
1, gChLockupAnimations,
chLock_updateFunc, func_80326224, chLockup_drawFunc,
__chLockup_updateFunc, func_80326224, __chLockup_drawFunc,
2500, 0x366, 0.0f, 0
};
s32 CH_LOCKUP_CLOSE_COLOR[4] = {120, 120, 120, 120};
s32 CH_LOCKUP_CLOSE_VELOCITY[3] = {0,0,0};
static s32 sLockupCloseColor[4] = {120, 120, 120, 120};
static s32 sLockupCloseVelocity[3] = {0,0,0};
/* .code */
Actor *chLockup_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
static Actor *__chLockup_drawFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor * actor = marker_getActor(marker);
func_8033A45C(3, actor->unk38_31);
func_8033A45C(4, actor->unk38_31);
actor_draw(marker, gfx, mtx, vtx);
}
void chLockup_close(Actor *this){
static void __chLockup_close(Actor *this){
subaddie_set_state_with_direction(this, CH_LOCKUP_STATE_CLOSED, 0.2f, 1);
this->marker->collidable = FALSE;
this->unk38_31 = 0;
FUNC_8030E8B4(SFX_6C_LOCKUP_CLOSING, 1.0f, 32000, this->position, 1250, 2500);
}
void chLockup_open(Actor *this){
static void __chLockup_open(Actor *this){
func_80389468();
subaddie_set_state_with_direction(this, CH_LOCKUP_STATE_OPENING, 0.2f, 1);
this->unk38_31 = 1;
FUNC_8030E8B4(SFX_6B_LOCKUP_OPENING, 1.0f, 32000, this->position, 1250, 2500);
}
void chLock_updateFunc(Actor *this){
static void __chLockup_updateFunc(Actor *this){
ActorLocal_Lockup *local = (ActorLocal_Lockup *)&this->local;
s32 tmp_v1;
int i;
@@ -115,7 +115,7 @@ void chLock_updateFunc(Actor *this){
if(!(local->closed_ticks_counter < tmp_v1)){
local->closed_ticks_counter = 0;
chLockup_open(this);
__chLockup_open(this);
}
break;
@@ -148,10 +148,10 @@ void chLock_updateFunc(Actor *this){
case CH_LOCKUP_STATE_CLOSING:
case CH_LOCKUP_STATE_CLOSING2:
if(this->marker->unk14_21 && actor_animationIsAt(this, 0.99f)){
chLockup_close(this);
__chLockup_close(this);
for(i = 5; i < 0xe; i++){
func_8034A174(this->marker->unk44, i, this->unk1C);
func_802EE6CC(this->unk1C, CH_LOCKUP_CLOSE_VELOCITY, CH_LOCKUP_CLOSE_COLOR, 1, 0.4f, 50.0f, 0xb4, 0xa0, 0);
func_802EE6CC(this->unk1C, sLockupCloseVelocity, sLockupCloseColor, 1, 0.4f, 50.0f, 0xb4, 0xa0, 0);
}
}
break;