Merge branch 'master' into 'document/level-setup-related-code'
# Conflicts: # src/core2/nc/dynamicCam12.c
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@@ -155,7 +155,7 @@ typedef struct actor_s{
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u32 state:6; /* unk10_31*/
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u32 unk10_25:7;
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u32 unk10_18:6;
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u32 unk10_12:4;
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u32 unk10_12:4; // number of defeated enemies in SM attack tutorial
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u32 unk10_8:1;
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u32 unk10_7:1;
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u32 unk10_6:2;
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@@ -186,7 +186,7 @@ typedef struct actor_s{
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f32 unk4C;
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/* 0x50 */ f32 yaw; //0x50
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f32 unk54; //0x54
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u32 unk58_31: 15;
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u32 animctrl_asset_id: 15; // animation asset id (enum asset_id)
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u32 stored_animctrl_index: 14; //animctrlAnimIndex;
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u32 unk58_2: 1;
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u32 unk58_1: 1;
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