identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -0,0 +1,31 @@
#include <ultra64.h>
#include "functions.h"
static f32 __playerStartPosition[3];
void ncDynamicCamF_init(void){
f32 sp24[3];
f32 sp12[3];
viewport_getPosition(sp24);
viewport_getRotation(sp12);
ncDynamicCamera_setPosition(sp24);
ncDynamicCamera_setRotation(sp12);
player_getPosition(__playerStartPosition);
func_80291488(5);
}
void ncDynamicCamF_end(void){}
void ncDynamicCamF_update(void){
f32 player_position[3];
f32 d_position[3];
player_getPosition(player_position);
ml_vec3f_diff_copy(d_position, __playerStartPosition, player_position);
if( !(gu_sqrtf(d_position[0]*d_position[0] + d_position[1]*d_position[1] + d_position[2]*d_position[2]) < 2.0f)){
func_80291488(2);
ncDynamicCamera_setState(0xB);
func_802BE720();
}
}