identified/labeled camera functions
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@@ -20,7 +20,7 @@ void func_802F7EB0(struct3s *this){
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player_getPosition(plyrPos);
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func_8024C5A8(camNorm);
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func_8024C764(camRot);
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viewport_getRotation(camRot);
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sp50 = vector_pushBackNew(&this->unk20);
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tmpf = randf2(50.0f, 1100.0f);
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sp4C[0] = 0.0f;
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