identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -136,7 +136,7 @@ void func_802D9600(Actor * this){
}
void func_802D9658(Actor *this){
timed_setCameraToNode(0.0f, D_80367DC4[this->unkF4_8-9].camera_node);
timed_setStaticCameraToNode(0.0f, D_80367DC4[this->unkF4_8-9].camera_node);
}
void func_802D9698(ActorMarker *marker, enum asset_e arg1, s32 arg2){
@@ -155,7 +155,7 @@ void func_802D9698(ActorMarker *marker, enum asset_e arg1, s32 arg2){
func_80347A14(1);
actor->unk138_24 = FALSE;
}
func_80324E88(0.0f);
timed_exitStaticCamera(0.0f);
if(actor->state == 5){
func_8028F918(0);
func_802D9600(actor);
@@ -170,7 +170,7 @@ void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2){
Actor *actor = marker_getActor(marker);
switch(arg2){
case 1:
timed_setCameraToNode(0.0f, 0x11);
timed_setStaticCameraToNode(0.0f, 0x11);
levelSpecificFlags_set(0x1A, 1);
break;
case 2:
@@ -178,7 +178,7 @@ void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2){
func_802D9658(actor);
break;
case 3:
timed_setCameraToNode(0.0f, 0x29);
timed_setStaticCameraToNode(0.0f, 0x29);
levelSpecificFlags_set(0x1A, 1);
break;
case 4: