identified/labeled camera functions
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@@ -22,7 +22,7 @@ extern ActorInfo D_80372870 = {
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};
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/* .code */
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void func_80357150(Actor *this){
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void __clucker_setDeathCutsceneCamera(Actor *this){
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f32 sp34[3];
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f32 sp28[3];
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f32 sp1C[3];
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@@ -44,7 +44,7 @@ void func_80357150(Actor *this){
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sp28[0] = -50.0f;
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sp28[1] = this->yaw + 20.0f;
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sp28[2] = 0.0f;
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func_802BAE6C(sp34, sp28);
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ncStaticCamera_setPositionAndRotation(sp34, sp28);
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}
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void func_80357264(Actor *this, s32 next_state){
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@@ -95,8 +95,8 @@ void func_80357264(Actor *this, s32 next_state){
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){
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levelSpecificFlags_set(0x14, TRUE);
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func_80324E38(0.0f, 3);
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func_80357150(this);
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func_80324E88(2.0f);
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__clucker_setDeathCutsceneCamera(this);
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timed_exitStaticCamera(2.0f);
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func_80324E38(2.0f, 0);
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}//L80357518
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func_8030E6D4(SFX_1E_HITTING_AN_ENEMY_2);
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