identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -22,7 +22,7 @@ extern ActorInfo D_80372870 = {
};
/* .code */
void func_80357150(Actor *this){
void __clucker_setDeathCutsceneCamera(Actor *this){
f32 sp34[3];
f32 sp28[3];
f32 sp1C[3];
@@ -44,7 +44,7 @@ void func_80357150(Actor *this){
sp28[0] = -50.0f;
sp28[1] = this->yaw + 20.0f;
sp28[2] = 0.0f;
func_802BAE6C(sp34, sp28);
ncStaticCamera_setPositionAndRotation(sp34, sp28);
}
void func_80357264(Actor *this, s32 next_state){
@@ -95,8 +95,8 @@ void func_80357264(Actor *this, s32 next_state){
){
levelSpecificFlags_set(0x14, TRUE);
func_80324E38(0.0f, 3);
func_80357150(this);
func_80324E88(2.0f);
__clucker_setDeathCutsceneCamera(this);
timed_exitStaticCamera(2.0f);
func_80324E38(2.0f, 0);
}//L80357518
func_8030E6D4(SFX_1E_HITTING_AN_ENEMY_2);