identified/labeled camera functions
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@@ -90,7 +90,7 @@ void __chLeaky_startCutscene(ActorMarker *caller, enum asset_e text_id, s32 arg2
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}
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.5f, 7);
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timed_setStaticCameraToNode(0.5f, 7);
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timedFunc_set_0(1.0f, func_80388F88);
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func_80324E38(2.5f, 0);
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timedFunc_set_1(2.5f, func_8028F9DC, 2);
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