identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -32,13 +32,13 @@ void __chAnchorCtrl_spawnJiggy(ActorMarker *marker, s32 arg1, s32 arg2){
Actor *actor = marker_getActor(marker);
jiggySpawn(JIGGY_53_RBB_SNORKEL, &D_80390B34);
timed_setCameraToNode(0.5f, 0xb);
timed_setStaticCameraToNode(0.5f, 0xb);
__chAnchorCtrl_setState(actor, 3);
}
void __chAnchorCtrl_setState(Actor *this, s32 new_state){
if(new_state == 2){
set_camera_to_node(0xC);
ncStaticCamera_setToNode(0xC);
func_80324E38(0.0f, 3);
timedFunc_set_0(1.0f, func_8038C000);
timedFunc_set_2(1.0f, (GenMethod_2)mapSpecificFlags_set, 8, TRUE);
@@ -63,7 +63,7 @@ void chAnchorCtrl_update(Actor *this){
}//L8038C27C
if(this->state == 3 && !mapSpecificFlags_get(4)){
func_80324E88(0.0f);
timed_exitStaticCamera(0.0f);
func_80324E38(0.0f, 0);
timedFunc_set_0(0.0f, func_803228D8);
timedFunc_set_3(0.0f, (GenMethod_3)func_802E4078, MAP_8B_RBB_ANCHOR_ROOM, 2, 0);