identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -19,7 +19,7 @@ void func_80328FB0(Actor *, f32);
void func_80328B8C(Actor*, s32, f32, s32);
void func_802C8F70(f32);
void func_80324E88(f32);
void timed_exitStaticCamera(f32);
Actor *func_8032811C(s32 actor_id, s32 position[3], s32 yaw);
void MM_func_80387F44(void);
@@ -129,7 +129,7 @@ void func_80387168(ActorMarker *marker, ActorMarker *other_marker){
&& !jiggyscore_isCollected(JIGGY_A_MM_CONGA)
){
func_80328B8C(actorPtr, 8, 0 ,1);
timed_setCameraToNode(0.0f, 0x10);
timed_setStaticCameraToNode(0.0f, 0x10);
func_80324E38(0.0f, 3);
FUNC_8030E624(SFX_84_GOBI_CRYING, 0.8f, 32750);
FUNC_8030E624(SFX_84_GOBI_CRYING, 0.8f, 32750);
@@ -160,8 +160,8 @@ int func_803872EC(void){
void func_80387370(ActorMarker *this, enum asset_e text_id, s32 arg2){
marker_getActor(this)->velocity_x = 9.0f;
timed_setCameraToNode(0.0f, 0x11);
func_80324E88(3.2f);
timed_setStaticCameraToNode(0.0f, 0x11);
timed_exitStaticCamera(3.2f);
func_80324E38(3.2f, 0);
}

View File

@@ -5,9 +5,9 @@
void func_8028E668(f32 *, f32, f32, f32);
int actor_animationIsAt(Actor *, f32);
void func_80328B8C(Actor *, s32, f32, s32);
void func_80324E88(f32);
void timed_exitStaticCamera(f32);
void func_80324E38(f32,s32);
void timed_setCameraToNode(f32, s32);
void timed_setStaticCameraToNode(f32, s32);
s32 func_8028F31C(f32 *, f32, s32, Actor **);
void func_8028FA34(s32, Actor *);
@@ -38,7 +38,7 @@ void func_80388300(Actor **arg0){
){
func_8028FA34(0xc6, *arg0);
(*arg0)->unk138_24 = 1;
timed_setCameraToNode(1.2f, 0xF);
timed_setStaticCameraToNode(1.2f, 0xF);
func_80324E38(1.2f, 3);
}
if(arg0);
@@ -71,9 +71,9 @@ void __chLMonkey_complete(ActorMarker *marker, enum asset_e arg1, s32 arg2){
Actor * actor = marker_getActor(marker);
mapSpecificFlags_set(4,1);
func_80328A84(actor, 3);
timed_setCameraToNode(2.3f, 0x12);
timed_setStaticCameraToNode(2.3f, 0x12);
timedFunc_set_3(2.9f,__chLMonkey_spawnJiggy, actor->position_x, actor->position_y + 150.0f, actor->position_z);
func_80324E88(4.3f);
timed_exitStaticCamera(4.3f);
func_80324E38(4.3f, 0);
}