identified/labeled camera functions
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@@ -99,9 +99,9 @@ void __matchingGame_setState(s32 next_state){
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func_8035D490(matchingGame.mummy_marker);
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}
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func_80324E38(0.5f, 3);
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timed_setCameraToNode(1.5f, 2);
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timed_setStaticCameraToNode(1.5f, 2);
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timedFunc_set_0(1.7f, __matchingGame_spawnJIggy);
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func_80324E88(4.0f);
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timed_exitStaticCamera(4.0f);
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func_80324E38(4.0f, 0);
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}
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