identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -47,17 +47,17 @@ void func_8038C760(Actor *this, s32 arg1){
FUNC_8030E624(SFX_3F6_UNKNOWN, 0.7f, 28000);
FUNC_8030E624(SFX_3F6_UNKNOWN, 0.9f, 29000);
FUNC_8030E624(SFX_3F6_UNKNOWN, 1.0f, 30000);
timed_setCameraToNode(0.0f, 8);
timed_setStaticCameraToNode(0.0f, 8);
if(arg1 < 3){
timed_setCameraToNode(3.5f, arg1 + 0x15);
timed_setStaticCameraToNode(3.5f, arg1 + 0x15);
timedFunc_set_3(3.5f, (GenMethod_3)fileProgressFlag_setN, FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, arg1, 2);
func_80324E88(6.5f);
timed_exitStaticCamera(6.5f);
func_80324E38(6.5f, 0);
}
else{
timedFunc_set_2(3.5f, (GenMethod_2)func_8025A6EC, COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
timedFunc_set_3(3.5f, (GenMethod_3)fileProgressFlag_setN, FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE, arg1, 2);
func_80324E88(6.0f);
timed_exitStaticCamera(6.0f);
func_80324E38(6.0f, 0);
}
}