identified/labeled camera functions
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@@ -74,10 +74,10 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
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FUNC_8030E624(SFX_3F6_UNKNOWN, 0.5f, 25000);
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if(1500.0f < plyr_pos[0]){
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.0f, 8);
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timed_setStaticCameraToNode(0.0f, 8);
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timed_playSfx(1.0f, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 32000);
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func_80324CD8(1.2f);
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func_80324E88(1.2f);
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timed_exitStaticCamera(1.2f);
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func_80324E38(1.2f, 0);
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}
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else{//L8038F754
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