identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -74,10 +74,10 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
FUNC_8030E624(SFX_3F6_UNKNOWN, 0.5f, 25000);
if(1500.0f < plyr_pos[0]){
func_80324E38(0.0f, 3);
timed_setCameraToNode(0.0f, 8);
timed_setStaticCameraToNode(0.0f, 8);
timed_playSfx(1.0f, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 32000);
func_80324CD8(1.2f);
func_80324E88(1.2f);
timed_exitStaticCamera(1.2f);
func_80324E38(1.2f, 0);
}
else{//L8038F754