identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -154,7 +154,7 @@ void chGobi1_update(Actor *this){
if(ml_timer_update(&local->unk14, tick)){
local->unk10 = 0.75f;
local->unk8 = 7.5f;
timed_setCameraToNode(0.5f, 0xa);
timed_setStaticCameraToNode(0.5f, 0xa);
timed_playSfx(1.0f, SFX_84_GOBI_CRYING, 1.1f, 30000);
timed_playSfx(2.0f, SFX_84_GOBI_CRYING, 1.3f, 30000);
timed_playSfx(2.5f, SFX_74_WALKING_NOISE_5, 0.5f, 30000);
@@ -162,7 +162,7 @@ void chGobi1_update(Actor *this){
timed_playSfx(5.0f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
timed_playSfx(5.6f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
timed_playSfx(6.5f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
func_80324E88(7.6f);
timed_exitStaticCamera(7.6f);
}
if(this->state == 1 || this->state == 2){