identified/labeled camera functions
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@@ -154,7 +154,7 @@ void chGobi1_update(Actor *this){
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if(ml_timer_update(&local->unk14, tick)){
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local->unk10 = 0.75f;
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local->unk8 = 7.5f;
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timed_setCameraToNode(0.5f, 0xa);
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timed_setStaticCameraToNode(0.5f, 0xa);
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timed_playSfx(1.0f, SFX_84_GOBI_CRYING, 1.1f, 30000);
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timed_playSfx(2.0f, SFX_84_GOBI_CRYING, 1.3f, 30000);
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timed_playSfx(2.5f, SFX_74_WALKING_NOISE_5, 0.5f, 30000);
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@@ -162,7 +162,7 @@ void chGobi1_update(Actor *this){
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timed_playSfx(5.0f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
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timed_playSfx(5.6f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
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timed_playSfx(6.5f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
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func_80324E88(7.6f);
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timed_exitStaticCamera(7.6f);
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}
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if(this->state == 1 || this->state == 2){
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