identified/labeled camera functions
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@@ -154,7 +154,7 @@ void chGobi1_update(Actor *this){
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if(ml_timer_update(&local->unk14, tick)){
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local->unk10 = 0.75f;
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local->unk8 = 7.5f;
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timed_setCameraToNode(0.5f, 0xa);
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timed_setStaticCameraToNode(0.5f, 0xa);
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timed_playSfx(1.0f, SFX_84_GOBI_CRYING, 1.1f, 30000);
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timed_playSfx(2.0f, SFX_84_GOBI_CRYING, 1.3f, 30000);
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timed_playSfx(2.5f, SFX_74_WALKING_NOISE_5, 0.5f, 30000);
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@@ -162,7 +162,7 @@ void chGobi1_update(Actor *this){
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timed_playSfx(5.0f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
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timed_playSfx(5.6f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
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timed_playSfx(6.5f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
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func_80324E88(7.6f);
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timed_exitStaticCamera(7.6f);
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}
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if(this->state == 1 || this->state == 2){
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@@ -48,14 +48,14 @@ void GV_func_80387A00(ActorMarker *this_marker){
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}
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void func_80387A2C(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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timed_setCameraToNode(0.0f, 0xC);
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timed_setStaticCameraToNode(0.0f, 0xC);
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timedFunc_set_1(0.5f, (GenMethod_1) func_80387984, reinterpret_cast(s32, caller));
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timed_playSfx(0.5f, SFX_2C_PULLING_NOISE, 0.9f, 32000);
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timed_playSfx(1.8f, SFX_2C_PULLING_NOISE, 1.0f, 32000);
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timed_playSfx(2.5f, SFX_2C_PULLING_NOISE, 1.1f, 32000);
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timed_setCameraToNode(3.0f, 0xd);
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timed_setStaticCameraToNode(3.0f, 0xd);
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timedFunc_set_0(3.5f, __chGobi2_spawnJIggy);
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func_80324E88(6.0f);
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timed_exitStaticCamera(6.0f);
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timedFunc_set_1(6.0f, (GenMethod_1) GV_func_80387A00, reinterpret_cast(s32, caller));
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func_80324E38(6.0f, 0);
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}
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@@ -81,7 +81,7 @@ void chGobi2_setState(Actor *this, s32 next_state){
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timed_playSfx(0.05f, SFX_84_GOBI_CRYING, 1.1f, 32000);
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func_80324E38(0.051f, 1);
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timedFunc_set_1(0.06f, (GenMethod_1)func_803879D4, reinterpret_cast(s32, this->marker));
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timed_setCameraToNode(0.86f, 0xb);
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timed_setStaticCameraToNode(0.86f, 0xb);
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timed_playSfx(0.8f, SFX_4B_GULPING, 0.8f, 28000);
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timed_playSfx(1.4f, SFX_4B_GULPING, 0.8f, 28000);
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timed_playSfx(2.0f, SFX_4B_GULPING, 0.8f, 28000);
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@@ -44,7 +44,7 @@ void __chGobi3_runaway(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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timed_playSfx(2.6f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 5000);
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timed_playSfx(2.6f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 5000);
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func_80324E88(3.0f);
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timed_exitStaticCamera(3.0f);
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func_80324E38(3.0f, 0);
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}
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@@ -64,7 +64,7 @@ void chGobi3_setState(Actor *this, s32 next_state){
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if(next_state == 3){
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func_80324E38(0.0f, 3);
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timedFunc_set_1(0.02f, (GenMethod_1)__chGobi3_func_80388270, (s32)this);
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timed_setCameraToNode(0.1f, 0x12);
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timed_setStaticCameraToNode(0.1f, 0x12);
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timed_playSfx(0.2f, SFX_4C_LIP_SMACK, 1.0f, 32000);
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timedFunc_set_1(0.2f, (GenMethod_1)__chGobi3_spawnHoneyComb, (s32)this);
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func_80335924(this->unk148, ASSET_FC_ANIM_GOBI_SPITTING, 0.2f, 1.0f);
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@@ -74,10 +74,10 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
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FUNC_8030E624(SFX_3F6_UNKNOWN, 0.5f, 25000);
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if(1500.0f < plyr_pos[0]){
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.0f, 8);
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timed_setStaticCameraToNode(0.0f, 8);
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timed_playSfx(1.0f, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 32000);
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func_80324CD8(1.2f);
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func_80324E88(1.2f);
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timed_exitStaticCamera(1.2f);
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func_80324E38(1.2f, 0);
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}
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else{//L8038F754
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