identified/labeled camera functions
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@@ -70,11 +70,11 @@ void func_8038F330(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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switch(text_id){
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case 0xC1B:
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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break;
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case 0xC1C:
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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func_8038F2F0(this);
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break;
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}
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@@ -105,7 +105,7 @@ void func_8038F454(Actor *this){
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mapSpecificFlags_set(7, TRUE);
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func_80328A84(this, 2);
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actor_loopAnimation(this);
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timed_setCameraToNode(0.0f, 0x2e);
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timed_setStaticCameraToNode(0.0f, 0x2e);
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func_80324DBC(0.0f, 0xc1b, 0x2a, this->position, this->marker, func_8038F330, NULL);
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timedFunc_set_1(2.5f, (GenMethod_1)func_8038F3F4, (s32)this->marker);
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}
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@@ -301,7 +301,7 @@ void FP_func_8038F7AC(Actor *this){
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if(func_80329530(this, 500) && !this->unk138_24){
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if(func_80311480(0xc1c, 0xAA, this->position, this->marker, func_8038F330, func_8038F3C4)){
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timed_setCameraToNode(0.0f, 0x2E);
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timed_setStaticCameraToNode(0.0f, 0x2E);
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this->unk138_24 = TRUE;
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}
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break;
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