identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -70,11 +70,11 @@ void func_8038F330(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this = marker_getActor(caller);
switch(text_id){
case 0xC1B:
func_80324E88(0.0f);
timed_exitStaticCamera(0.0f);
break;
case 0xC1C:
func_80324E88(0.0f);
timed_exitStaticCamera(0.0f);
func_8038F2F0(this);
break;
}
@@ -105,7 +105,7 @@ void func_8038F454(Actor *this){
mapSpecificFlags_set(7, TRUE);
func_80328A84(this, 2);
actor_loopAnimation(this);
timed_setCameraToNode(0.0f, 0x2e);
timed_setStaticCameraToNode(0.0f, 0x2e);
func_80324DBC(0.0f, 0xc1b, 0x2a, this->position, this->marker, func_8038F330, NULL);
timedFunc_set_1(2.5f, (GenMethod_1)func_8038F3F4, (s32)this->marker);
}
@@ -301,7 +301,7 @@ void FP_func_8038F7AC(Actor *this){
if(func_80329530(this, 500) && !this->unk138_24){
if(func_80311480(0xc1c, 0xAA, this->position, this->marker, func_8038F330, func_8038F3C4)){
timed_setCameraToNode(0.0f, 0x2E);
timed_setStaticCameraToNode(0.0f, 0x2E);
this->unk138_24 = TRUE;
}
break;