identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -92,7 +92,7 @@ Actor *func_8038DF34(Actor *this){
void func_8038E040(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this = marker_getActor(caller);
func_80324E88(0.5f);
timed_exitStaticCamera(0.5f);
func_80328B8C(this, 7, 0.03f, 1);
actor_playAnimationOnce(this);
}
@@ -126,7 +126,7 @@ void func_8038E094(Actor *this){
if(sp38->unk1C[1] == 1.0f){
if(this->unkF4_8 == 1 && !fileProgressFlag_get(FILEPROG_13)){
if(this->state != 6 && this->state != 7 && 0.0f == this->velocity[0]){
timed_setCameraToNode(0.5f, 0xd);
timed_setStaticCameraToNode(0.5f, 0xd);
func_80311480(ASSET_C15_TEXT_TWINKLIE_MINIGAME_LOST, 0x2b, this->position, this->marker, func_8038E040, NULL);
this->velocity[0] = 1.0f;
func_80328B8C(this, 6, 0.03f, 1);