identified/labeled camera functions
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@@ -25,18 +25,18 @@ void __chScarfSled_setState(Actor *this, s32 next_state){
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if(next_state == 2){
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mapSpecificFlags_set(0xB, TRUE);
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timed_setCameraToNode(0.0f, 0x27);
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timed_setStaticCameraToNode(0.0f, 0x27);
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timed_playSfx(0.6f, SFX_52_BANJO_YAH_OH, 1.0f, 28000);
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timed_playSfx(1.25f, SFX_31_BANJO_OHHWAAOOO, 1.0f, 28000);
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timed_setCameraToNode(1.5f, 0x26);
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timed_setCameraToNode(2.75f, 0x25);
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timed_setStaticCameraToNode(1.5f, 0x26);
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timed_setStaticCameraToNode(2.75f, 0x25);
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timed_playSfx(3.5f, SFX_63_BANJO_UWAAAAOOH, 1.0f, 28000);
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timed_setCameraToNode(3.75f, 0x24);
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timed_setStaticCameraToNode(3.75f, 0x24);
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timed_playSfx(4.25f, SFX_A7_WOODEN_SWOSH, 1.2f, 18000);
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timed_playSfx(4.45f, SFX_C1_BUZZBOMB_ATTACK, 1.0f, 0x7fff);
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timed_setCameraToNode(4.75f, 0x23);
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timed_setStaticCameraToNode(4.75f, 0x23);
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}
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}
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