identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -25,18 +25,18 @@ void __chScarfSled_setState(Actor *this, s32 next_state){
if(next_state == 2){
mapSpecificFlags_set(0xB, TRUE);
timed_setCameraToNode(0.0f, 0x27);
timed_setStaticCameraToNode(0.0f, 0x27);
timed_playSfx(0.6f, SFX_52_BANJO_YAH_OH, 1.0f, 28000);
timed_playSfx(1.25f, SFX_31_BANJO_OHHWAAOOO, 1.0f, 28000);
timed_setCameraToNode(1.5f, 0x26);
timed_setCameraToNode(2.75f, 0x25);
timed_setStaticCameraToNode(1.5f, 0x26);
timed_setStaticCameraToNode(2.75f, 0x25);
timed_playSfx(3.5f, SFX_63_BANJO_UWAAAAOOH, 1.0f, 28000);
timed_setCameraToNode(3.75f, 0x24);
timed_setStaticCameraToNode(3.75f, 0x24);
timed_playSfx(4.25f, SFX_A7_WOODEN_SWOSH, 1.2f, 18000);
timed_playSfx(4.45f, SFX_C1_BUZZBOMB_ATTACK, 1.0f, 0x7fff);
timed_setCameraToNode(4.75f, 0x23);
timed_setStaticCameraToNode(4.75f, 0x23);
}
}