identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -103,7 +103,7 @@ f32 D_8038FDE0[3];
/* .code */
void func_80389700(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
func_80324E88(0.5f);
timed_exitStaticCamera(0.5f);
func_80324E38(0.5f, 0);
}
@@ -144,8 +144,8 @@ void func_803897B8(Actor *this, s32 next_state) {
func_80335924(this->unk148, local->unk0->unkE, 0.2f, 8.0f);
func_80335A8C(this->unk148, 2);
func_80324E38(0.5f, 3);
timed_setCameraToNode(0.5f, local->unk0->unk24);
func_80324E88(16.5f);
timed_setStaticCameraToNode(0.5f, local->unk0->unk24);
timed_exitStaticCamera(16.5f);
func_80324E38(16.5f, 0);
local->unk8 = local->unk0->unk10;
}
@@ -261,7 +261,7 @@ void CCW_func_80389BFC(Actor *this) {
){
this->unk138_24 = TRUE;
func_80324E38(0.0f, 3);
timed_setCameraToNode(0.0f, local->unk0->unk24);
timed_setStaticCameraToNode(0.0f, local->unk0->unk24);
func_80324DBC(0.0f, local->unk0->unk28, 6, NULL, this->marker, func_80389700, NULL);
}
local->unkC[0] = (s32) sp4C[0];