identified/labeled camera functions
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@@ -4,7 +4,7 @@
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#include "prop.h"
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void func_80324E88(f32);
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void timed_exitStaticCamera(f32);
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void timedFunc_set_2(f32, void(*)(s32, s32), s32, s32);
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@@ -72,7 +72,7 @@ s32 func_8038F570(s16 *arg0){
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}
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void func_8038F5E4(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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}
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void func_8038F610(Actor *this) {
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@@ -195,7 +195,7 @@ void func_8038F6A4(Actor *this)
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case 3:
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if (actor_animationIsAt(this, 0.1f) != 0)
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{
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timed_setCameraToNode(0.0f, 0xD);
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timed_setStaticCameraToNode(0.0f, 0xD);
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}
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if (actor_animationIsAt(this, 0.55f) != 0)
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{
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