identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -6,7 +6,7 @@
void chfrogminigame_update(Actor *);
void chFrogMinigame_setState(Actor * arg0, u32 next_state);
void func_8025A58C(u32, u32);
void func_80324E88(f32);
void timed_exitStaticCamera(f32);
ActorInfo chFrogMinigame = {MARKER_C4_YELLOW_FLIBBIT_CTRL, ACTOR_136_YELLOW_FLIBBIT_CONTROLLER, 0x00,
@@ -97,9 +97,9 @@ void chFrogMinigame_setState(Actor * arg0, u32 next_state){
}
if(next_state == 5){
func_80324E38(0.0f, 3);
timed_setCameraToNode(0.0f, 0x27);
timed_setStaticCameraToNode(0.0f, 0x27);
timedFunc_set_0(0.2f, __chFrogMinigame_spawnJiggy);
func_80324E88(3.0f);
timed_exitStaticCamera(3.0f);
func_80324E38(3.0f, 0);
next_state = 6;
}