identified/labeled camera functions
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@@ -6,7 +6,7 @@
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void chfrogminigame_update(Actor *);
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void chFrogMinigame_setState(Actor * arg0, u32 next_state);
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void func_8025A58C(u32, u32);
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void func_80324E88(f32);
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void timed_exitStaticCamera(f32);
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ActorInfo chFrogMinigame = {MARKER_C4_YELLOW_FLIBBIT_CTRL, ACTOR_136_YELLOW_FLIBBIT_CONTROLLER, 0x00,
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@@ -97,9 +97,9 @@ void chFrogMinigame_setState(Actor * arg0, u32 next_state){
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}
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if(next_state == 5){
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.0f, 0x27);
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timed_setStaticCameraToNode(0.0f, 0x27);
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timedFunc_set_0(0.2f, __chFrogMinigame_spawnJiggy);
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func_80324E88(3.0f);
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timed_exitStaticCamera(3.0f);
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func_80324E38(3.0f, 0);
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next_state = 6;
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}
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