identified/labeled camera functions
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@@ -96,12 +96,12 @@ void func_80387E68(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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func_80326310(this);
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bgs_D_803907B8[this->unkF4_8]->propPtr->unk8_4 = TRUE;
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timedFunc_set_1(1.1f, (GenMethod_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
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timed_setCameraToNode(0.8f, 9);
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timed_setStaticCameraToNode(0.8f, 9);
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func_80324DBC(3.4f, 0xC87, 0xE, NULL, NULL, func_80387E68, NULL);
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__spawnQueue_add_2((GenMethod_2) func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
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}
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else{
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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func_8028F918(0);
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}
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}
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