identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

View File

@@ -96,12 +96,12 @@ void func_80387E68(ActorMarker *caller, enum asset_e text_id, s32 arg2){
func_80326310(this);
bgs_D_803907B8[this->unkF4_8]->propPtr->unk8_4 = TRUE;
timedFunc_set_1(1.1f, (GenMethod_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
timed_setCameraToNode(0.8f, 9);
timed_setStaticCameraToNode(0.8f, 9);
func_80324DBC(3.4f, 0xC87, 0xE, NULL, NULL, func_80387E68, NULL);
__spawnQueue_add_2((GenMethod_2) func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
}
else{
func_80324E88(0.0f);
timed_exitStaticCamera(0.0f);
func_8028F918(0);
}
}