identified/labeled camera functions
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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void func_80324E88(f32);
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void timed_exitStaticCamera(f32);
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void BGS_func_803888E4(Actor *this, s32 arg1);
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typedef struct{
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@@ -93,7 +93,7 @@ void func_80388784(ActorMarker *this, enum asset_e text_id, s32 arg2){
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break;
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case 0xc7b:
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timedFunc_set_0(0.0f, BGS_func_8038868C);
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func_80324E88(2.5f);
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timed_exitStaticCamera(2.5f);
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func_80324E38(2.5f, 0);
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break;
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}
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@@ -159,7 +159,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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unqPtr->unk0 = 0;
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vector_clear(unqPtr->unk4);
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.5f, 0);
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timed_setStaticCameraToNode(0.5f, 0);
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tmpf = 0.5f;
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i = 0;
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prev_member = 0;
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@@ -172,7 +172,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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prev_member = rand2;
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}//L80388B7C
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func_80324E88(tmpf += 2.5);
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timed_exitStaticCamera(tmpf += 2.5);
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if(!unqPtr->unkA && !func_803203FC(2)){
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func_80324DBC(tmpf + 0.5, 0xc73, 0xe, this->position, this->marker, func_80388784, 0);
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unqPtr->unkA = 1;
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@@ -189,7 +189,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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unqPtr->unk0 = 0;
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.5f, 0);
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timed_setStaticCameraToNode(0.5f, 0);
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tmpf = 0.5f;
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for(j = 0; j < vector_size(unqPtr->unk4); j++){
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s1 = (Struct_BGS_2270_0s *)vector_at(unqPtr->unk4,j);
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@@ -197,7 +197,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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timedFunc_set_2(tmpf, (GenMethod_2)func_803886B4, reinterpret_cast(s32, this->marker), s1->unk0);
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timedFunc_set_2(tmpf + 0.1, (GenMethod_2)func_803886B4, reinterpret_cast(s32, this->marker), 0);
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}
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func_80324E88(tmpf += 2.5);
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timed_exitStaticCamera(tmpf += 2.5);
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func_80324E38(tmpf + 0.6,0);
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vector_clear(unqPtr->unk4);
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this->state = 0x05;
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@@ -207,7 +207,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
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}
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func_80324E38(0.5f, 3);
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timed_setCameraToNode(1.5f, 1);
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timed_setStaticCameraToNode(1.5f, 1);
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func_80324DBC(2.0f, D_8039085C[unqPtr->unkA++], 0xF, this->position, this->marker, func_80388784, 0);
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}
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}
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