identified/labeled camera functions
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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void func_80324E88(f32);
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void timed_exitStaticCamera(f32);
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void BGS_func_803888E4(Actor *this, s32 arg1);
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typedef struct{
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@@ -93,7 +93,7 @@ void func_80388784(ActorMarker *this, enum asset_e text_id, s32 arg2){
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break;
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case 0xc7b:
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timedFunc_set_0(0.0f, BGS_func_8038868C);
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func_80324E88(2.5f);
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timed_exitStaticCamera(2.5f);
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func_80324E38(2.5f, 0);
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break;
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}
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@@ -159,7 +159,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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unqPtr->unk0 = 0;
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vector_clear(unqPtr->unk4);
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.5f, 0);
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timed_setStaticCameraToNode(0.5f, 0);
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tmpf = 0.5f;
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i = 0;
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prev_member = 0;
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@@ -172,7 +172,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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prev_member = rand2;
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}//L80388B7C
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func_80324E88(tmpf += 2.5);
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timed_exitStaticCamera(tmpf += 2.5);
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if(!unqPtr->unkA && !func_803203FC(2)){
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func_80324DBC(tmpf + 0.5, 0xc73, 0xe, this->position, this->marker, func_80388784, 0);
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unqPtr->unkA = 1;
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@@ -189,7 +189,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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unqPtr->unk0 = 0;
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.5f, 0);
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timed_setStaticCameraToNode(0.5f, 0);
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tmpf = 0.5f;
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for(j = 0; j < vector_size(unqPtr->unk4); j++){
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s1 = (Struct_BGS_2270_0s *)vector_at(unqPtr->unk4,j);
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@@ -197,7 +197,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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timedFunc_set_2(tmpf, (GenMethod_2)func_803886B4, reinterpret_cast(s32, this->marker), s1->unk0);
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timedFunc_set_2(tmpf + 0.1, (GenMethod_2)func_803886B4, reinterpret_cast(s32, this->marker), 0);
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}
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func_80324E88(tmpf += 2.5);
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timed_exitStaticCamera(tmpf += 2.5);
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func_80324E38(tmpf + 0.6,0);
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vector_clear(unqPtr->unk4);
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this->state = 0x05;
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@@ -207,7 +207,7 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
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}
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func_80324E38(0.5f, 3);
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timed_setCameraToNode(1.5f, 1);
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timed_setStaticCameraToNode(1.5f, 1);
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func_80324DBC(2.0f, D_8039085C[unqPtr->unkA++], 0xF, this->position, this->marker, func_80388784, 0);
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}
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}
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@@ -96,12 +96,12 @@ void func_80387E68(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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func_80326310(this);
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bgs_D_803907B8[this->unkF4_8]->propPtr->unk8_4 = TRUE;
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timedFunc_set_1(1.1f, (GenMethod_1)func_80387E00, reinterpret_cast(s32, bgs_D_803907B8[this->unkF4_8]));
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timed_setCameraToNode(0.8f, 9);
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timed_setStaticCameraToNode(0.8f, 9);
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func_80324DBC(3.4f, 0xC87, 0xE, NULL, NULL, func_80387E68, NULL);
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__spawnQueue_add_2((GenMethod_2) func_80387D18, reinterpret_cast(s32, this->marker), 0x46);
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}
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else{
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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func_8028F918(0);
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}
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}
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@@ -6,7 +6,7 @@
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void chfrogminigame_update(Actor *);
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void chFrogMinigame_setState(Actor * arg0, u32 next_state);
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void func_8025A58C(u32, u32);
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void func_80324E88(f32);
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void timed_exitStaticCamera(f32);
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ActorInfo chFrogMinigame = {MARKER_C4_YELLOW_FLIBBIT_CTRL, ACTOR_136_YELLOW_FLIBBIT_CONTROLLER, 0x00,
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@@ -97,9 +97,9 @@ void chFrogMinigame_setState(Actor * arg0, u32 next_state){
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}
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if(next_state == 5){
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func_80324E38(0.0f, 3);
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timed_setCameraToNode(0.0f, 0x27);
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timed_setStaticCameraToNode(0.0f, 0x27);
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timedFunc_set_0(0.2f, __chFrogMinigame_spawnJiggy);
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func_80324E88(3.0f);
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timed_exitStaticCamera(3.0f);
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func_80324E38(3.0f, 0);
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next_state = 6;
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}
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@@ -4,7 +4,7 @@
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#include "prop.h"
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void func_80324E88(f32);
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void timed_exitStaticCamera(f32);
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void timedFunc_set_2(f32, void(*)(s32, s32), s32, s32);
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@@ -72,7 +72,7 @@ s32 func_8038F570(s16 *arg0){
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}
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void func_8038F5E4(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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}
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void func_8038F610(Actor *this) {
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@@ -195,7 +195,7 @@ void func_8038F6A4(Actor *this)
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case 3:
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if (actor_animationIsAt(this, 0.1f) != 0)
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{
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timed_setCameraToNode(0.0f, 0xD);
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timed_setStaticCameraToNode(0.0f, 0xD);
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}
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if (actor_animationIsAt(this, 0.55f) != 0)
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{
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@@ -111,7 +111,7 @@ void BGS_func_80389850(Actor *this, s32 arg1) {
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break;
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}
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}
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func_802BAE6C(sp94, sp88);
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ncStaticCamera_setPositionAndRotation(sp94, sp88);
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}
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void func_80389B48(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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@@ -146,7 +146,7 @@ void func_80389BF8(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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this = marker_getActor(marker);
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local = (ActorLocal_BGS_3420 *)&this->local;
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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func_80324E38(0.0f, 0);
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local->unkC--;
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func_8038A068(this, 7);
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@@ -166,7 +166,7 @@ void BGS_func_80389CD8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *this;
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this = marker_getActor(marker);
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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func_80324E38(0.0f, 0);
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func_8038A068(this, 5);
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}
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@@ -190,7 +190,7 @@ void func_80389DF8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *this;
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this = marker_getActor(marker);
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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func_80324E38(0.0f, 0);
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func_8038A068(this, 1);
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}
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@@ -212,7 +212,7 @@ void func_80389EAC(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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this = marker_getActor(marker);
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local = (ActorLocal_BGS_3420 *)&this->local;
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func_80324E88(0.0f);
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timed_exitStaticCamera(0.0f);
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func_80324E38(0.0f, 0);
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local->unkC = 3;
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func_8038A068(this, 1);
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@@ -3,7 +3,7 @@
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#include "variables.h"
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void func_80324E88(f32);
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void timed_exitStaticCamera(f32);
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void timedFunc_set_2(f32, void(*)(s32, s32), s32, s32);
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void func_8028E668(f32[3], f32, f32, f32);
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