identified/labeled camera functions
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11
include/core2/nc/camera.h
Normal file
11
include/core2/nc/camera.h
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@@ -0,0 +1,11 @@
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#ifndef __CORE2_NC_CAMERA_H__
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#define __CORE2_NC_CAMERA_H__
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enum camera_type_e{
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CAMERA_TYPE_1_UNKNOWN = 1,
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CAMERA_TYPE_2_DYNAMIC = 2,
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CAMERA_TYPE_3_STATIC = 3,
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CAMERA_TYPE_4_RANDOM = 4
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};
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#endif
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@@ -385,11 +385,11 @@ void func_802BD8A4(f32, f32, f32);
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f32 func_802BD8D4(void);
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void func_802BE244(f32, f32);
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void func_802BE230(f32, f32);
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void func_802BF2C0(f32);
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void ncDynamicCamD_func_802BF2C0(f32);
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f32 func_802B6F9C(void);
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void func_802C1B20(f32);
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int func_802C1DB0(f32);
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int ncDynamicCamA_func_802C1DB0(f32);
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void func_802D6264(f32, enum map_e, s32, s32, s32, enum file_progress_e);
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@@ -526,8 +526,8 @@ void func_8032AA58(Actor *, f32);
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void func_80324E38(f32, s32);
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void timed_playSfx(f32, enum sfx_e, f32, s32);
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f32 ml_distance_vec3f(f32 [3], f32 [3]);
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void timed_setCameraToNode(f32, s32);
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void func_80324E88(f32);
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void timed_setStaticCameraToNode(f32, s32);
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void timed_exitStaticCamera(f32);
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int actor_animationIsAt(Actor*, f32);
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void rumbleManager_80250E94(f32, f32, f32, f32, f32, f32);
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