identified/labeled camera functions

This commit is contained in:
Banjo Kazooie
2023-03-10 21:52:35 -06:00
parent 13728811aa
commit 7f3dd5aa12
164 changed files with 1583 additions and 1522 deletions

11
include/core2/nc/camera.h Normal file
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@@ -0,0 +1,11 @@
#ifndef __CORE2_NC_CAMERA_H__
#define __CORE2_NC_CAMERA_H__
enum camera_type_e{
CAMERA_TYPE_1_UNKNOWN = 1,
CAMERA_TYPE_2_DYNAMIC = 2,
CAMERA_TYPE_3_STATIC = 3,
CAMERA_TYPE_4_RANDOM = 4
};
#endif

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@@ -385,11 +385,11 @@ void func_802BD8A4(f32, f32, f32);
f32 func_802BD8D4(void);
void func_802BE244(f32, f32);
void func_802BE230(f32, f32);
void func_802BF2C0(f32);
void ncDynamicCamD_func_802BF2C0(f32);
f32 func_802B6F9C(void);
void func_802C1B20(f32);
int func_802C1DB0(f32);
int ncDynamicCamA_func_802C1DB0(f32);
void func_802D6264(f32, enum map_e, s32, s32, s32, enum file_progress_e);
@@ -526,8 +526,8 @@ void func_8032AA58(Actor *, f32);
void func_80324E38(f32, s32);
void timed_playSfx(f32, enum sfx_e, f32, s32);
f32 ml_distance_vec3f(f32 [3], f32 [3]);
void timed_setCameraToNode(f32, s32);
void func_80324E88(f32);
void timed_setStaticCameraToNode(f32, s32);
void timed_exitStaticCamera(f32);
int actor_animationIsAt(Actor*, f32);
void rumbleManager_80250E94(f32, f32, f32, f32, f32, f32);