core1/gu/rotate.c done
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@@ -30,7 +30,7 @@ void func_803546E8(void) {
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u8 sp4F;
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struct54s* sp48;
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u8 sp47;
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ParticleStruct0s* temp_s0;
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ParticleStruct1s* temp_s0;
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f32 sp34[3];
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f32 sp28[3];
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@@ -64,7 +64,7 @@ void func_803546E8(void) {
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}
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void func_8035489C(void) {
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ParticleStruct0s* temp_s0;
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ParticleStruct1s* temp_s0;
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u8 temp_v0;
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f32 playerVelocity[3];
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f32 playerPosition[3];
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@@ -98,7 +98,7 @@ void func_80354998(void) {
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ActorMarker *sp50;
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struct54s *sp4C;
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u8 sp4B;
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ParticleStruct0s *temp_s0;
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ParticleStruct1s *temp_s0;
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f32 sp38[3];
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f32 sp2C[3];
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s32 sp28;
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@@ -170,7 +170,7 @@ void func_80354998(void) {
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}
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void func_80354C18(void) {
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ParticleStruct0s* temp_s0;
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ParticleStruct1s* temp_s0;
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s32 pad;
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ActorMarker *sp4C;
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u8 sp4B;
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@@ -221,7 +221,7 @@ void func_80354C18(void) {
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void func_80354DC8(void){}
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void func_80354DD0(void) {
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ParticleStruct0s* temp_s0;
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ParticleStruct1s* temp_s0;
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struct54s* sp40;
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u8 sp3F;
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u8 pad3C[3];
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@@ -253,7 +253,7 @@ void func_80354DD0(void) {
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}
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void func_80354EEC(void) {
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ParticleStruct0s* temp_s0;
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ParticleStruct1s* temp_s0;
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s32 pad;
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ActorMarker *sp3C;
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FuncUnk40 sp38;
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@@ -293,7 +293,7 @@ void func_8035500C(void) {
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u8 sp47;
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struct54s* sp40;
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u8 sp3F;
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ParticleStruct0s* temp_s0;
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ParticleStruct1s* temp_s0;
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f32 sp2C[3];
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f32 sp20[3];
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@@ -322,7 +322,7 @@ void func_8035500C(void) {
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}
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void func_80355134(void) {
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ParticleStruct0s* temp_s0;
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ParticleStruct1s* temp_s0;
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u8 temp_s1;
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ActorMarker *sp3C;
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FuncUnk40 sp38;
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@@ -364,7 +364,7 @@ void func_8035529C(void) {
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u8 sp4F;
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struct54s* sp48;
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u8 sp47;
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ParticleStruct0s* sp40;
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ParticleStruct1s* sp40;
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f32 sp34[3];
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f32 sp28[3];
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@@ -393,7 +393,7 @@ void func_8035529C(void) {
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}
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void func_803553E8(void) {
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ParticleStruct0s* temp_s0;
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ParticleStruct1s* temp_s0;
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u8 temp_s1;
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ActorMarker *sp3C;
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FuncUnk40 sp38;
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@@ -436,7 +436,7 @@ void func_80355550(void) {
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u8 sp3F;
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struct54s *sp38;
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u8 sp37;
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ParticleStruct0s *sp30;
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ParticleStruct1s *sp30;
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f32 sp24[3];
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f32 sp18[3];
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@@ -474,7 +474,7 @@ void func_80355550(void) {
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}
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void func_8035570C(void) {
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ParticleStruct0s* temp_s0;
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ParticleStruct1s* temp_s0;
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u8 temp_s1;
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ActorMarker *sp3C;
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FuncUnk40 sp38;
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@@ -517,7 +517,7 @@ void func_80355864(void) {
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static s32 D_803863E4;
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f32 var_f2;
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Actor *sp4C;
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ParticleStruct0s *sp48;
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ParticleStruct1s *sp48;
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s32 sp44;
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f32 sp38[3];
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f32 sp2C[3];
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@@ -559,7 +559,7 @@ void func_80355864(void) {
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}
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void func_80355B00(void) {
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ParticleStruct0s *sp44;
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ParticleStruct1s *sp44;
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u8 sp43;
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ActorMarker *pad40;
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Actor *sp38;
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