labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -118,7 +118,7 @@ void sky_reset(void){
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if(gcSky.sky_info->sky_list[i].model_id){
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gcSky.model_bins[i] = assetcache_get(gcSky.sky_info->sky_list[i].model_id);
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if(func_8033A0B0(gcSky.model_bins[i])){
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gcSky.model[i] = func_8033F5F8(func_8033A0B0(gcSky.model_bins[i]), func_8033A148( gcSky.model_bins[i]));
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gcSky.model[i] = func_8033F5F8(func_8033A0B0(gcSky.model_bins[i]), model_getVtxList( gcSky.model_bins[i]));
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func_8034C6DC(gcSky.model[i]);
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}
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}
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