labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -189,7 +189,7 @@ void func_8033F738(ActorMarker *arg0) {
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sp1C = func_80330B1C(arg0);
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sp18 = func_8033A0B0(sp1C);
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arg0->unk48 = func_8033F5F8(sp18, func_8033A148(sp1C));
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arg0->unk48 = func_8033F5F8(sp18, model_getVtxList(sp1C));
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}
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