labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -180,7 +180,7 @@ void func_80334910(void) {
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func_8024F7C4(func_803226E8(D_803835D0.map_4));
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}
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func_80244B3C();
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func_80349C8C();
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AnimTextureListCache_free();
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func_80322FDC();
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func_8033BD6C();
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func_80255198();//heap_flush_free_queue
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@@ -203,7 +203,7 @@ void func_80334B20(enum map_e arg0, s32 arg1, s32 arg2) {
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func_8024F764(func_803226E8(D_803835D0.map_4));
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}
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func_80320B84();
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func_80349CB0();
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AnimTextureListCache_init();
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func_8034C97C();
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func_8030A078();
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func_8031B718();
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@@ -343,7 +343,7 @@ s32 func_80334ECC(void) {
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if (mapSpecificFlags_validateCRC1() == 0) {
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func_8028FCBC();
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}
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func_80349D60();
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AnimTextureListCache_update();
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func_80350CA4();
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func_8031B65C();
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func_80310D2C();
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