labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -4,7 +4,7 @@
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extern void func_80252CC4(f32[3], f32[3], f32, f32[3]);
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extern f32 func_802EC920(BKVertexList *arg0);
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extern f32 vtxList_getGlobalNorm(BKVertexList *arg0);
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extern void func_803334B0(f32 position[3], f32 rotation[3], f32 scale, f32[3], f32);
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void func_80333918(void);
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@@ -232,7 +232,7 @@ void func_80333D48(BKVertexList *arg0, f32 position[3], f32 rotation[3], f32 sca
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Struct_core2_AC520_0 *struct_ptr;
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f32 temp_f0;
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func_803334B0(position, rotation, scale, arg4, func_802EC920(arg0));
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func_803334B0(position, rotation, scale, arg4, vtxList_getGlobalNorm(arg0));
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if (D_80383570.unk44 == (&D_80383570.unk4[0])) {
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vtxList_recolor(arg0, &D_8036F970);
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return;
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