labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache

This commit is contained in:
Banjo Kazooie
2023-03-12 16:01:21 -05:00
parent 7f3dd5aa12
commit 7dd7a0b60c
32 changed files with 563 additions and 545 deletions

View File

@@ -103,7 +103,7 @@ void func_80320B84(void){
D_80383230.unk84 = NULL;
}
BKCollisionTri *func_80320B98(f32 arg0[3], f32 arg1[3], f32 arg2[3], u32 arg3) {
BKCollisionTri *func_80320B98(f32 arg0[3], f32 arg1[3], f32 arg2[3], u32 flags) {
Struct_core2_999A0_0 *var_s0;
BKCollisionTri * temp_v0_2;
BKCollisionTri * var_s7;
@@ -112,7 +112,7 @@ BKCollisionTri *func_80320B98(f32 arg0[3], f32 arg1[3], f32 arg2[3], u32 arg3) {
D_80383230.unk84 = NULL;
for(var_s0 = &D_80383230.unk0[0]; var_s0 < D_80383230.unk80; var_s0++){
if (var_s0->unk0 != NULL) {
temp_v0_2 = var_s0->unk0(arg0, arg1, arg2, arg3);
temp_v0_2 = var_s0->unk0(arg0, arg1, arg2, flags);
if (temp_v0_2 != NULL) {
if (var_s0->unkC != NULL) {
D_80383230.unk84 = var_s0->unkC();