labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -103,7 +103,7 @@ void func_80320B84(void){
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D_80383230.unk84 = NULL;
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}
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BKCollisionTri *func_80320B98(f32 arg0[3], f32 arg1[3], f32 arg2[3], u32 arg3) {
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BKCollisionTri *func_80320B98(f32 arg0[3], f32 arg1[3], f32 arg2[3], u32 flags) {
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Struct_core2_999A0_0 *var_s0;
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BKCollisionTri * temp_v0_2;
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BKCollisionTri * var_s7;
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@@ -112,7 +112,7 @@ BKCollisionTri *func_80320B98(f32 arg0[3], f32 arg1[3], f32 arg2[3], u32 arg3) {
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D_80383230.unk84 = NULL;
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for(var_s0 = &D_80383230.unk0[0]; var_s0 < D_80383230.unk80; var_s0++){
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if (var_s0->unk0 != NULL) {
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temp_v0_2 = var_s0->unk0(arg0, arg1, arg2, arg3);
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temp_v0_2 = var_s0->unk0(arg0, arg1, arg2, flags);
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if (temp_v0_2 != NULL) {
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if (var_s0->unkC != NULL) {
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D_80383230.unk84 = var_s0->unkC();
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