labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -19,7 +19,7 @@ extern void func_8034BB90(void);
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extern void func_8030C27C(void);
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extern void func_80321C34(void);
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extern void func_8030ED0C(void);
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extern void func_80259BD0(void);
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extern void comusicPlayer_update(void);
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enum transition_e {
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TRANSITION_0_NONE
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@@ -109,7 +109,7 @@ void func_802E38E8(enum map_e map, s32 exit, s32 reset_on_load){
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void func_802E398C(s32 arg0) {
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func_80334910();
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func_8030ED0C();
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func_80259BD0();
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comusicPlayer_update();
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if (arg0 != 0) {
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func_802E3854();
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}
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@@ -370,7 +370,7 @@ void func_802E4170(void){
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func_80321854();
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func_8031FBF8();
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func_802880C0();
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func_80259B14();
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comusicPlayer_free();
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func_8030D8DC();
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}
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@@ -384,7 +384,7 @@ void func_802E4214(enum map_e map_id){
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savedata_init();
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sns_save_and_update_global_data();
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func_8030D86C();
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func_80259A24();
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comusicPlayer_init();
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func_80322764();
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timedFuncQueue_init();
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func_802F9CD8();
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@@ -517,7 +517,7 @@ bool func_802E4424(void) {
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sp1C = func_80334ECC();
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func_80321C34();
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func_8030ED0C();
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func_80259BD0();
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comusicPlayer_update();
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switch (D_8037E8E0.game_mode) {
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case GAME_MODE_8_BOTTLES_BONUS:
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case GAME_MODE_A_SNS_PICTURE:
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