labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -140,7 +140,7 @@ void func_80299EC0(f32 arg0[3]) {
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if (sp6C == NULL) return;
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if (sp6C->unk6 &2) return;
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vtx_buffer = vtxList_getVertices(func_8033A148(spC8));
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vtx_buffer = vtxList_getVertices(model_getVtxList(spC8));
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for(i = 0; i<3; i++){
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temp_v1 = vtx_buffer + sp6C->unk0[i];
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sp48[i][0] = (f32) temp_v1->v.ob[0];
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