labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -462,7 +462,7 @@ void chBottlesBonus_update(Actor *this) {
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D_8037DEA8 = assetcache_get(0x471);
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}
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if (D_8037DEAC == NULL) {
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D_8037DEAC = func_8033F5F8(func_8033A0B0(chBottleBonusBookselfModelBin), func_8033A148(chBottleBonusBookselfModelBin));
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D_8037DEAC = func_8033F5F8(func_8033A0B0(chBottleBonusBookselfModelBin), model_getVtxList(chBottleBonusBookselfModelBin));
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func_8034CF74(local, 0, D_8037DEAC, 0xF0);
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}
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func_8028746C(this->animctrl, chBottlesBonus_func_802DD8AC);
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