labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -69,7 +69,7 @@ void func_8038AC18(Actor *this, s32 new_state){
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local->unk8 = 0.0f;
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if(new_state == 2){
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func_8030E6D4(SFX_90_SWITCH_PRESS);
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local->unkC = vtxList_clone(func_8033A148(func_80330B1C(this->marker)));
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local->unkC = vtxList_clone(model_getVtxList(func_80330B1C(this->marker)));
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mapSpecificFlags_set(local->unk4->unk10, TRUE);
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this->position_y -= 30.0f;
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@@ -117,7 +117,7 @@ Actor *func_8038AD9C(ActorMarker *marker, Gfx **gdl, Mtx **mptr, s32 arg3){
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sp1C = (local->unk0 == 2) ? &D_80390938 : &D_8039092C;
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vtxList_tint(local->unkC, sp1C,
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(local->unk4->unk4[1] - actor->position_y)/30.0,
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func_8033A148(temp_v0)
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model_getVtxList(temp_v0)
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);
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modelRender_setVertexList(local->unkC);
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}
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