labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -252,9 +252,9 @@ void func_80388CB4(void){
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func_8030DA44(D_80389FA0.unk4);
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func_80340690(D_80389FA0.unk18);
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func_8034A2A8(D_80389FA0.unk34);
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if(func_8033A148(D_80389FA0.unk24) != D_80389FA0.unk40)
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if(model_getVtxList(D_80389FA0.unk24) != D_80389FA0.unk40)
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vtxList_free(D_80389FA0.unk40);
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if(func_8033A148(D_80389FA0.unk24) != D_80389FA0.unk44)
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if(model_getVtxList(D_80389FA0.unk24) != D_80389FA0.unk44)
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vtxList_free(D_80389FA0.unk44);
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assetcache_release((void *)D_80389FA0.unk24);
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D_80389FA0.unk34 = NULL;
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@@ -272,10 +272,10 @@ void func_80388D54(void){
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D_80389FA0.unk18 = func_803406B0();
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D_80389FA0.unk21 = 0;
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D_80389FA0.unk24 = assetcache_get(ASSET_88E_MODEL_CLANKER_CHAIN);
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D_80389FA0.unk1C = func_8033A084(D_80389FA0.unk24);
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D_80389FA0.unk1C = model_getCollisionList(D_80389FA0.unk24);
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D_80389FA0.unk34 = func_8034A2C8();
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D_80389FA0.unk3C = 1.0f;
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D_80389FA0.unk40 = func_8033A148(D_80389FA0.unk24);
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D_80389FA0.unk40 = model_getVtxList(D_80389FA0.unk24);
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D_80389FA0.unk44 = vtxList_clone(D_80389FA0.unk40);
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D_80389FA0.unk48 = 0;
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D_80389FA0.unk49 = 0;
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