labeled "freelist" structure fla.c, labeled model animated textures and games animated texture cache
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@@ -48,13 +48,13 @@ typedef struct variable_length_array{
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#define vector(T) struct variable_length_array
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//^defined to keep element type with vla
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typedef struct static_length_array{
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typedef struct freelist_s{
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s16 elem_size;
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s16 elem_cnt;
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u8 unk4[];
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}SLA;
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}FLA;
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#define array(T) struct static_length_array
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#define FREE_LIST(T) struct freelist_s
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//^defined to keep element type with sla
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typedef struct bk_sprite_s{
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@@ -108,7 +108,7 @@ typedef struct model_cache_s{
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BKModelBin * modelPtr;
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BKSprite * unk4;
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BKSpriteDisplayData *unk8;
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u32 unkC;
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u32 animated_texture_cache_id;
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u32 unk10;
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} ModelCache;
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@@ -283,7 +283,7 @@ typedef struct struct_11_s{
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u8 unk14;
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u8 unk15;
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u8 pad16[0x2];
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array(struct12s) *unk18;
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FREE_LIST(struct12s) *unk18;
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s32 unk1C[0xE];
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} CoMusic;
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